Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $18. The latest store price is $18, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $18 | Latest store price | |
| $18 | Unity First Price 2026-10-28 2026-10-28 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ancient Arms - Animated Pixel Weapons
- Theme > Stylized
- Theme > Retro & Arcade
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 2D
Sword, dagger, axe, spear, halberd, war scythe, mace, war hammer, flail, staff, bow and shield - each one in plain steel, and each one in sixteen elemental enchantments on a seamless eight-frame loop. Every weapon exists in every variant: there are no gaps in the grid, so a loot table can roll any weapon against any element.
THE ELEMENTS
blood, fire, forked, frost, gravity, holy, molten, poison, sandstorm, serrated, shattered, stormcaller, thornbound, thunder, void, water.
They are separated by shape and motion, not by a hue swap. Fire rises ragged and streams off the point. Molten is dark crust broken by white-hot cracks that run down the blade. Frost forms on the steel and settles toward the guard. Serrated, shattered, forked and thornbound change the silhouette itself.
READY FOR UNITY
- 238 sheets, already sliced: 1,807 sprites at 16 pixels per unit, point-filtered, uncompressed
- A prefab for every weapon and variant: drag it into the scene and it animates
- A looping AnimationClip for every enchantment, for Animator users
- SpriteLoop, a small component that plays a loop without an Animator, so a weapon can sit under any character rig without fighting that rig's Animator
- The same centre pivot on every weapon: swapping weapons never shifts the grip
- The flail in three parts (whole, haft and head) so the head can swing on a joint of your own, plus the head as a throwable spike
- A demo scene with all 204 weapons on one rack
- Built-in and URP: default sprite material, no custom shaders
All art is original and produced by LumioLab's own procedural pipeline. No generative image model was used for the graphics.