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AnchorKit — Nameplates & world-anchored HUD for UI Toolkit preview
Unity

AnchorKit — Nameplates & world-anchored HUD for UI Toolkit

By Coldforge

$12.49 $24.99 50% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.49. The latest store price is $12.49, matching the lowest recorded price shown here.

Recorded prices for AnchorKit — Nameplates & world-anchored HUD for UI Toolkit 4 price observations from Oct 20, 2026 to Nov 3, 2026. Lowest recorded price $12.49. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Oct 20, 2026: $12.49. Unity New Release Discount 2026-10-20 2026-11-03 Oct 20, 2026: $12.49. Unity New Release Discount 2026-10-20 2026-11-03 Oct 20, 2026: $24.99. Unity First Price 2026-10-20 2026-10-20 Nov 3, 2026: $12.49. Latest store price Oct 20, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$12.49Latest store price
$24.99Unity First Price 2026-10-20 2026-10-20
$12.49Unity New Release Discount 2026-10-20 2026-11-03
$12.49Unity New Release Discount 2026-10-20 2026-11-03

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About AnchorKit — Nameplates & world-anchored HUD for UI Toolkit

  • Art & Visuals > UI & GUI
AnchorKit pins your UI Toolkit elements to points in the 3D scene and keeps them there — nameplates over heads, health bars on vehicles, markers on pickups, quest arrows on doors. It handles the hard part: billboarding, distance culling, occlusion behind geometry, level-of-detail, off-screen indicators and pooling. Drop in a prefab, point it at your object, and ship.

Built entirely on UI Toolkit (UIDocument). Not uGUI. If your HUD is UI Toolkit, this is the world-anchoring layer it has been missing.

WHAT IT DOES
• Anchor any VisualElement to a transform, a bone or socket, or a fixed world point — top of bounds, centre, or a custom offset.
• Screen mode (crisp, fixed pixel size) or World mode (scales and tilts with distance).
• Occlusion — a plate hides when world geometry blocks its target, fading smoothly in and out.
• Distance LOD — hand a plate from full detail, to a compact form, to a single icon as its target recedes.
• Off-screen indicators — a target that leaves the view pins to the screen edge as an arrow that points at it, clear of notches and safe areas.
• Update budget and throttling — cap how many plates update per frame and refresh distant ones less often, so a crowd of hundreds stays bounded.
• Overlap separation — push stacked plates apart so every one stays readable.
• World-driven pooling — elements are recycled as targets come and go; no per-frame allocations.

THE NAMEPLATE BUILDER
Assemble a plate from parts — status line, name, level, bar, value, armour, distance, icons, off-screen arrow, optional backing — in a ScriptableObject, with a live preview on light and dark backdrops right in the Inspector and a dockable preview window that stays put while you scroll. Seven ready looks are included (Default, Sci-fi, Fantasy, Minimal, Tactical, Slim, Squad). Or anchor your own UXML — AnchorKit anchors any element.

DROP-IN AND CODE-LIGHT
• Three ready prefabs: Enemy Nameplate, Boss Nameplate, Pickup Marker. Drop one in, set its Target, done.
• One-click scene setup from the GameObject menu.
• Feed a health bar in a single call — SetValue(current, max) fills the bar and writes the number.
• Genre presets: Shooter, RPG, Strategy, Tower Defense.

FLOATING COMBAT TEXT
Rising, fading damage, heal and pickup numbers with accumulation and a hard pool ceiling — a whole extra system, included.

BEFORE YOU BUY
AnchorKit ships no art. It anchors your element; the sample plates are plain UI Toolkit you can restyle or replace. Gamepad focus and screen flow are not its job — it is the layer between the UI and the world.

REQUIREMENTS
• Unity 6.3 (6000.3) or newer.
• UI Toolkit runtime (UIDocument). Not uGUI.
• Built-in, URP and HDRP — nothing in the code touches a render pipeline, and the demo builds its own camera and light, so it drops into any project.

A full manual and scripting reference are included.

Unity price last checked .

Prices and availability may change.