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AnatomyFX — Modular Body-Parts & Damage System preview
Unity

AnatomyFX — Modular Body-Parts & Damage System

By Obeder's Team

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for AnatomyFX — Modular Body-Parts & Damage System 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 3, 2026: $15. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About AnatomyFX — Modular Body-Parts & Damage System

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
AnatomyFX is a modular body-part damage and debuff system where each limb (head, arms, legs, etc.) has its own health, visuals, and active effects. It enables per-limb damage simulation, status effects (poison, bleed, burn, fracture), stacking mechanics, timed ticks, and smart spread or evolution behaviors. Built on ScriptableObject architecture, AnatomyFX is fully modular and designer-friendly — no coding required to create new effects or damage logic. Its integrated UI system automatically visualizes limb damage with color gradients and displays active debuffs with icons and stack counters. Perfect for: Realistic damage and anatomy-based gameplay, Shooters with locational hits, RPGs with complex status effects, UI-driven character condition systems. Features: Per-limb damage & health, Stackable, timed, and evolving debuffs, Effect spreading between limbs, Automatic damage visualization in UI, Ready-made examples, Live debugging inspectors for rapid iteration.

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