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Analytic Soft Shadows (Built-In/URP) preview
Unity

Analytic Soft Shadows (Built-In/URP)

By Jolly Theory

$34.99

Rated 5.0/5 from 15 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $34.99.

Recorded prices for Analytic Soft Shadows (Built-In/URP) 4 price observations from Jul 29, 2026 to Nov 4, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Jul 29, 2026: $34.99. Unity First Price 2026-07-29 2026-08-05 Jul 29, 2026: $17.48. Unity Discount 2026-07-29 2026-08-12 Oct 7, 2026: $24.84. $25 Sale Nov 4, 2026: $34.99. Latest store price Jul 29, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$24.84$25 Sale
$17.48Unity Discount 2026-07-29 2026-08-12
$34.99Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Analytic Soft Shadows (Built-In/URP)

  • Art & Visuals > VFX
Analytic Soft Shadows is a real-time soft shadowing solution with shadows defined by Spheres, Capsules and Boxes. Big 6 Update: Unity 6 is now natively supported and optimized for! It has bothered me for a long time how unrealistically sharp shadow maps are, even with tricks like percentage closest filtering, they just don't get soft enough to feel realistic. I came across the Analytic Shadows technique and knew I had to implement it in Unity. Features: Insane Performance: Due to tiled-culling and depth-aware-upsampling in a lot of cases the performance can be better than Unity's shadowmapping! (Best case: Approximating high-poly models with few soft shadow shapes. Medium case: Approximating models with hundreds of small soft shadow shapes.) New feature! Colored Shadows: Each shadowcaster can now cast a unique shadow color instead of black. Example. Famous Capsule Shadows algorithm used in many AAA games (TLoU2, CS2, Warframe). Real-time adjustable shadow softness all the way from super hard to super soft. An additional algorithm option that provides soft shadows that do not fade with distance, if that's what you want, similar to "Signed Distance Field shadows". Blends with Unity's shadows nicely so you can mix and match them interchangeably. Practically infinite shadow resolution, zoom in as close and as far away as you like. Full source code included for maximum configurability. Limitations: Built-in: Deferred rendering path only, URP: Forward rendering path only. Mobile, WebGL not officially supported. A platform with compute shader support is required.

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