Unity
Amplitude for WebGL
$30
Rated 5.0/5 from 105 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price |
About Amplitude for WebGL
WebGL ONLY
Amplitude is a Unity3D asset that provides access to audio amplitude and frequency data on the WebGL platform, where the Unity API does not. It provides results similar to Unity's GetOutputData and GetSpectrumData methods available on other platforms.
Amplitude offers a clean and simple custom Inspector, and leverages a standard Unity AudioSource component. The custom inspector communicates with a native JavaScript library, allowing it to make function calls directly against the underlying web browser's Web Audio API.
Amplitude is easy to use. Simply add the component, link your Unity AudioSource to the Amplitude AudioSource field, set the Data Type (Amplitude or Frequency), set the sample size, and set an amount of boost if desired. Play your audio using the normal Unity AudioSource API. While your audio is playing, Amplitude exposes a float array of the size you specified, an average, and a max. The values range from -1 to 1 for amplitude, and 0 to 1 for amplitude absolute values or frequency.
The Beat Detect add-on allows you to setup amplitude average level triggers or level triggers isolated by frequency, great for beat detection.
Amplitude is a Unity3D asset that provides access to audio amplitude and frequency data on the WebGL platform, where the Unity API does not. It provides results similar to Unity's GetOutputData and GetSpectrumData methods available on other platforms.
Amplitude offers a clean and simple custom Inspector, and leverages a standard Unity AudioSource component. The custom inspector communicates with a native JavaScript library, allowing it to make function calls directly against the underlying web browser's Web Audio API.
Amplitude is easy to use. Simply add the component, link your Unity AudioSource to the Amplitude AudioSource field, set the Data Type (Amplitude or Frequency), set the sample size, and set an amount of boost if desired. Play your audio using the normal Unity AudioSource API. While your audio is playing, Amplitude exposes a float array of the size you specified, an average, and a max. The values range from -1 to 1 for amplitude, and 0 to 1 for amplitude absolute values or frequency.
The Beat Detect add-on allows you to setup amplitude average level triggers or level triggers isolated by frequency, great for beat detection.