Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price |
About Amplify Sea (Water) / Mountain Shader
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Amplify Shader Editor Compatible
Sea Shader contains various water shaders that simulate Tides, Foams, Waves and others that can be run on Mobile as well. With vast amount of properties user can change to fit as needed.
Shader is well commented so user can freely edit to improve performance or quality.
Features:
Waves: Can change size, height, speed
Normal Texture Flowing: Can change direction tiles and speed
Shore Foams: Can turn on/off and has various properties.
Tides: Foams on top of waves, has various properties.
Caustic: Can change textures, has various properties.
Additional information:
It is mobile-ready shader that simulates waves using vertex offset (no tessellation).
It uses a plane with 625 verts (Tile or change scale depending on usage).
Using quad plane is not recommended.
Also Include World Creator Shader:
Splatmap based mesh terrain shader used to match terrain made in World Creator 2.
Use World Normal baked from high poly data from World Creator mixed with Normal created from World Creator 2.
Splatmap (Generated from World Creator 2) can use upto 4 Albedo/Smoothness textures similar to Unity Terrain and Normal textures.
Textures has similar properties like World Creator 2
Shader Model: SM3.0
Tested with Galaxy S7
Sea Shader contains various water shaders that simulate Tides, Foams, Waves and others that can be run on Mobile as well. With vast amount of properties user can change to fit as needed.
Shader is well commented so user can freely edit to improve performance or quality.
Features:
Waves: Can change size, height, speed
Normal Texture Flowing: Can change direction tiles and speed
Shore Foams: Can turn on/off and has various properties.
Tides: Foams on top of waves, has various properties.
Caustic: Can change textures, has various properties.
Additional information:
It is mobile-ready shader that simulates waves using vertex offset (no tessellation).
It uses a plane with 625 verts (Tile or change scale depending on usage).
Using quad plane is not recommended.
Also Include World Creator Shader:
Splatmap based mesh terrain shader used to match terrain made in World Creator 2.
Use World Normal baked from high poly data from World Creator mixed with Normal created from World Creator 2.
Splatmap (Generated from World Creator 2) can use upto 4 Albedo/Smoothness textures similar to Unity Terrain and Normal textures.
Textures has similar properties like World Creator 2
Shader Model: SM3.0
Tested with Galaxy S7