Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $18.49. The latest store price is $18.49, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $18.49 | Latest store price |
About Amplify Sea Shader / World Creator Shader
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Amplify Sea Shader is a water shader created using Amplify Shader Editor to provide an easily editable shader for other projects. It is a mobile-ready shader that simulates waves using vertex offset (no tessellation). It uses a plane with 625 verts, so tile or change scale depending on usage. Using a quad plane is not recommended.
Requirements:
Normal Map (Sample included)
Foam/Smoothness Map (Sample included)
Caustic Map (Optional if toggled off)
Optional:
Cubemap
Features:
Controllable Wave Size and Speed.
Controllable Foams and Tides
Controllable Depth and Transparency
Controllable Caustics
Cubemap Option
The package also includes the World Creator Shader, a splatmap-based mesh terrain shader used to match terrain made in World Creator 2. It uses World Normal baked from high poly data from World Creator mixed with Normal created from World Creator 2. The splatmap, generated from World Creator 2, can use up to 4 Albedo/Smoothness textures similar to Unity Terrain and Normal textures. Textures have similar properties to World Creator 2.
Additionally, the River Shader is included, which is a variant of the Sea Shader that flows when applied with vertex color.
Shader Model: SM3.0
Tested with Galaxy S7
Requirements:
Normal Map (Sample included)
Foam/Smoothness Map (Sample included)
Caustic Map (Optional if toggled off)
Optional:
Cubemap
Features:
Controllable Wave Size and Speed.
Controllable Foams and Tides
Controllable Depth and Transparency
Controllable Caustics
Cubemap Option
The package also includes the World Creator Shader, a splatmap-based mesh terrain shader used to match terrain made in World Creator 2. It uses World Normal baked from high poly data from World Creator mixed with Normal created from World Creator 2. The splatmap, generated from World Creator 2, can use up to 4 Albedo/Smoothness textures similar to Unity Terrain and Normal textures. Textures have similar properties to World Creator 2.
Additionally, the River Shader is included, which is a variant of the Sea Shader that flows when applied with vertex color.
Shader Model: SM3.0
Tested with Galaxy S7