Unity
Amplify Impostors
$60
Rated 5.0/5 from 112 ratings on Unity.
About Amplify Impostors
- Tools, Systems & Learning > Development Tools & Automation
Amplify Impostors is a powerful tool to build geometrically simplified, albeit volumetrically accurate, representations of complex models using a modern version of the classic billboard technique.
NOTABLE FEATURES
• 1-Click Baking
• Octahedron and Spherical Impostors
• Billboard Shape Editor
• Smart Blending between views
• Hardware Instancing
• Depth-write for Object Intersections
• Forward and Deferred rendering
• URP and HDRP support (SRP 12+)
• Automatic importer for URP and HDRP shaders
• Full Lighting and Shadowing (* Lightmaps Excluded *)
• Dithered LOD Cross-Fade
• LODGroup compatible
• Custom Material Baking
• Mac/AppleSilicon baking support
• Easy to use Start Screen assisting with Sample installation
INTEGRATIONS
Vegetation Engine Add-on now available @BOXOPHOBIC
TECHNICAL CONSIDERATIONS
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Baking objects with custom shaders is supported via Custom Material Baking.
Lightmapping of impostors is not recommended, experimental uses are possible using Amplify Shader Editor; please examine our docs for details Official Wiki.
* Oculus Quest, and other Mobile-based VR devices are not officially supported.
* HDRP Translucent objects may not bake correctly.
1-CLICK CREATOR optimize your projects with ease by using next-generation Billboard Impostors.
IMPOSTORS are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.
FLEXIBLE impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.
MODERN technology making full use of GPU-based instancing. Providing Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.
NOTABLE FEATURES
• 1-Click Baking
• Octahedron and Spherical Impostors
• Billboard Shape Editor
• Smart Blending between views
• Hardware Instancing
• Depth-write for Object Intersections
• Forward and Deferred rendering
• URP and HDRP support (SRP 12+)
• Automatic importer for URP and HDRP shaders
• Full Lighting and Shadowing (* Lightmaps Excluded *)
• Dithered LOD Cross-Fade
• LODGroup compatible
• Custom Material Baking
• Mac/AppleSilicon baking support
• Easy to use Start Screen assisting with Sample installation
INTEGRATIONS
Vegetation Engine Add-on now available @BOXOPHOBIC
TECHNICAL CONSIDERATIONS
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Baking objects with custom shaders is supported via Custom Material Baking.
Lightmapping of impostors is not recommended, experimental uses are possible using Amplify Shader Editor; please examine our docs for details Official Wiki.
* Oculus Quest, and other Mobile-based VR devices are not officially supported.
* HDRP Translucent objects may not bake correctly.
1-CLICK CREATOR optimize your projects with ease by using next-generation Billboard Impostors.
IMPOSTORS are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.
FLEXIBLE impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.
MODERN technology making full use of GPU-based instancing. Providing Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.