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Alteruna Multiplayer Networking SDK preview
Unity

Alteruna Multiplayer Networking SDK

By Alteruna

FREE

Rated 4.0/5 from 26 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Alteruna Multiplayer Networking SDK 2 price observations from Jul 31, 2026 to Nov 5, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jul 31, 2026: FREE. Unity First Price 2026-07-31 2026-08-07 Nov 5, 2026: FREE. Latest store price Jul 31, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-07-31 2026-08-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Alteruna Multiplayer Networking SDK

  • Tools, Systems & Learning > Game Templates & Systems
Alteruna Multiplayer SDK is a free package for the Alteruna Multiplayer solution. The package bridges the gap between the complexity of real-time network programming and the artistry of creators in all disciplines.
The SDK setup and use are easy. No network coding is required. There is no server setup, click and connect, that is all. The multiplayer functionality is component-based, just drag and drop them into your project. It is also easy to extend the package and create new components.
Methods of synchronizing data: Field synchronization, Method synchronization, Synchronized classes, and Remote Procedure Calls (RPC).
Features:
Automatic player representation
Automatic player spawning
Object spawning and despawning
Synchronized transforms
Synchronized physics
Input lag compensation
Network LOD
Player lobby
Voice chat
Text chat and commands
Network event log

Unity price last checked .

Prices and availability may change.