Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-07-31 2026-08-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Alteruna Multiplayer Networking SDK
- Tools, Systems & Learning > Game Templates & Systems
The SDK setup and use are easy. No network coding is required. There is no server setup, click and connect, that is all. The multiplayer functionality is component-based, just drag and drop them into your project. It is also easy to extend the package and create new components.
Methods of synchronizing data: Field synchronization, Method synchronization, Synchronized classes, and Remote Procedure Calls (RPC).
Features:
Automatic player representation
Automatic player spawning
Object spawning and despawning
Synchronized transforms
Synchronized physics
Input lag compensation
Network LOD
Player lobby
Voice chat
Text chat and commands
Network event log