Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $29.99.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity Permanent Increase 2026-10-21 2026-10-28 | |
| $9.99 | Unity Permanent Decrease 2026-09-16 2026-09-23 | |
| $15 | Autumn Sale | |
| $30 | Unity First Price 2026-06-19 2026-06-26 | |
| $15 | Unity New Release Discount 2026-06-08 2026-06-22 | |
| $15 | Unity New Release Discount 2026-06-08 2026-06-22 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About All-in-1 Sprite Shader Flexisprite
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > VFX
What is FlexiSprite?
FlexiSprite is a massive all-in-one sprite effects toolkit built for everything from simple hit flashes and outlines to animated dissolves, wind, water reflections, holograms, stylized materials, UI effects, and any look that is a combination of 120+ effects.
How many effects are there?
Effects can be combined and reordered inside a flexible effect stack, turning more than 120 individual effects into a virtually unlimited library of custom results.
One step setup: just add an Animated Sprite Shader component to your sprite!
SETUP AND DOCUMENTATION
No shader writing required
No Shader Graph required
Inspector-based effect workflow
Ready-to-use presets
Reorderable effect stack
Extensive settings for advanced customization
Coding is optional, with a complete runtime C# API available when needed
WHY CHOOSE FLEXISPRITE?
Main Features
120+ combinable effects for virtually unlimited visual possibilities
Up to four masks per effect, no other tool comes close to this versatility and performance
Reorderable effect stack for fine-tuning results
Animated shader parameters with a dedicated animation tool
Technical and compatibility
SpriteRenderer, UI, and 3D sprite workflows
Built-In, URP, partial HDRP, and URP 2D Lighting support
25 ready-to-use sprite shader variants
Runtime C# API for gameplay-driven effects
Mobile and WebGL-friendly packed texture workflow
Texture baking for projects that need simpler runtime rendering
Sprite Atlas support
Presets, setup tools, and pipeline migration tools
Ongoing compatibility updates for current and upcoming Unity releases
FlexiSprite provides one consistent workflow for creating, animating, controlling, optimizing, and reusing sprite effects throughout an entire project.
Use it for:
Characters and enemies
Foliage and environmental animation
Combat feedback and status effects
Collectibles and interactable objects
Dissolves and scene transitions
Stylized materials
Pixel-art effects
UI images and interface feedback
2D Lit sprites
Sprites placed in 3D scenes
Runtime-controlled visual effects
ADVANCED MASKING
FlexiSprite includes a built-in global masking system.
Each effect can use up to four masks, giving you far more control than a traditional single-mask shader workflow.
Masks can be used to:
Restrict effects to specific sprite regions
Combine several differently masked effects
Build layered damage, dissolve, glow, or recoloring systems
Reuse masks across effects
Create complex results without editing the original texture
ANIMATION AND RUNTIME CONTROL
FlexiSprite was designed around both animation and gameplay integration.
Animate shader parameters
Create personalized effect animations
Trigger effects from gameplay
Modify effect settings through C#
Control colors, strengths, speeds, masks, and other parameters at runtime
Update only the necessary effect data
Build reusable effects for characters, abilities, damage feedback, UI, and environments
You can use FlexiSprite entirely from the Inspector or connect it to larger gameplay systems through its runtime API.
ALL MAJOR RENDER PIPELINES SUPPORTED
FlexiSprite includes dedicated variants for:
Built-In Render Pipeline
Universal Render Pipeline
URP 2D Lighting
High Definition Render Pipeline
Unlit SpriteRenderer workflows
UI workflows
3D-lit sprite workflows with lighting and shadows
25 SHADER VARIANTS FOR MAXIMUM VERSATILITY
The included shader variants cover a wide range of use cases instead of forcing every sprite into one rendering setup.
Supported workflows include:
SpriteRenderer
Unity UI
Unlit sprites
URP 2D Lit sprites
Sprites interacting with 3D lighting
Sprites receiving light and shadows
Built-In Render Pipeline
URP
HDRP
Mobile and WebGL-oriented packed textures
PERFORMANCE AND SHIPPING TOOLS
FlexiSprite includes several options for adapting effects to different platforms and project requirements:
Mobile and WebGL-friendly packed texture workflow
Efficient code and shader partial updates
Texture baking
Sprite Atlas support
Pipeline-specific variants
Optional pipeline-specific demo packages
Migration and setup utilities
Complex effects can remain fully dynamic, while finished visuals can be baked into textures when runtime flexibility is no longer required.
INCLUDED TOOLS
Reorderable effect stack
Global effect masking system
Up to four masks per effect
Animated shader parameter system
Personalized Animation tool
Texture baking tool
Gradient creation tools
Runtime C# API
Preset system
Setup utilities
Render pipeline migration tools
Sprite Atlas workflow
Optional pipeline-specific demo scenes
FULL LIST OF 120+ EFFECTS
Color, Recoloring, and Stylization
Strong Tint
Add Color
Alpha Tint
Hit Effect
Negative
Greyscale
Color Replace
LUT Replace
Hue Shift
Add Hue
Saturation
Brightness
Contrast
Split Toning
Posterize
Poison
Frozen
Metal
Camouflage
Rainbow
Black Tint
Palette Swap
Color Grading
Sepia
Thermal Vision
Recolor RGB
Color Cycle
Health Tint
Retro Palette
Outlines, Glow, Lighting, and Shadows
Bloom
Ping Pong Glow
Outline
Inner Outline
Texture Outline
Rainbow Outline
Distort Outline
Glow
Shadow
Soft Shadow
Directional Outline
Outline Only
Gradient Outline
Anim Outline Thickness
Selection Highlight
Gradient
Radial Gradient
Color Ramp
Fake Lighting
Cloud Shadows
Motion, UV, and Distortion
Pixelate
Wave
Twist
UV Distort
Full Distort
Directional Distort
UV Scroll
Rotate
Squeeze
Squish
Wiggle
Wind
World Tiling
UV Scale Offset
UV Scroll Overlay
Shockwave
Sine Scale
Heartbeat
Breathing
Liquid Wobble
Flip Book Blend
Motion Smear
UV Bend Point
Texture, Blur, Noise, and Screen Styling
Chromatic Aberration
Dithering
CRT Scanlines
Vignette
Sharpen
Gaussian Blur
Directional Blur
Curl Noise
FBM Noise
Smooth Pixel Art
Halftone
Checkerboard
Voronoi Crackle
Dissolves, Fades, and Transitions
Dissolve
Glow Dissolve
Source Dissolve
Directional Fade
Directional Glow Fade
Full Alpha Dissolve
Radial Wipe
Blinds
Diamond Dissolve
Scanline Dissolve
Spread Fade
Pixel Dissolve
Spiral Wipe
Hex Dissolve
Burn Direction
Animated and Special Effects
Hologram
Glitch
Flicker
Shine
Smoke
Flame
Enchanted
Shifting
Shift Rainbow
Overlay
Water Reflection
Energy Aura
Global Smoke
Holographic Card
Charging Ability
Blueprint
Ghosting
Gameplay, UI, and Trail Effects
UV Visualize
X-Ray Silhouette
Minimap Ping
Dialogue Emphasis
Trail - Speed Color
Trail - Afterimage
Trail - Rainbow
OPTIONAL DEMO PACKAGES
Pipeline-specific demo scenes are included as optional packages:
Built-In Lit demos
URP demos
URP 2D Lighting demos
HDRP demos