Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.99 | Unity First Price 2026-07-31 2026-08-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Alek AI Framework
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Military & Combat
Vision System:
Alek AI Framework's vision system is a pivotal component of enemy AI. Enemies can "see" and react to their surroundings, including the player character and other dynamic objects. You can configure field of view angles, and detection ranges to create varied and challenging encounters. When detecting the player, they can transition from passive to aggressive state, offering a dynamic and responsive gameplay experience.
Patrolling System:
The framework features a robust patrolling system that lets you define complex patrol routes for enemy characters. Enemies can follow these routes, making them suitable for guard-type NPCs, patrols, or wandering foes. You can customize patrol behaviours, such as randomizing waypoints, altering patrol speeds, and incorporating wait times on specific points.
Damage System:
The damage system allows you to define how enemies take and respond to damage. Customize damage types, strengths, and weaknesses for each enemy type. Implement health bars, death animations, knockback reactions, and more. Moreover, the AI system incorporates the ability for enemies to intelligently block and dodge incoming attacks, adding a layer of strategic challenge for players. This feature enhances the combat dynamics by introducing a more adaptive and reactive adversary. Furthermore, it offers players the opportunity to engage in a skillful interaction by allowing them to parry the AI's attacks, enabling a more nuanced and satisfying gameplay experience.
Animations
the Alek AI Framework excels in providing a versatile animation system that supports event-driven animations, cross-fading, root motion for realistic movement, and compatibility with both humanoid and non-humanoid characters. These features contribute to creating engaging and lifelike character animations in a variety of interactive applications. Furthermore, the AI has turning support that provides realistic movement and responsive characters in virtual environments.
Customizable Alerts and Responses:
Tailor enemy responses to stimuli, such as sight or sound. Enemies can shout for reinforcements, enter a "search mode" when losing sight of the player, or call off an alert when the player remains hidden. Moreover, implement an AI system where enemies dynamically investigate any sudden noise, causing them to divert from their regular patrol routes or current tasks to inspect the source of the disturbance.
Modularity And Seamless Integration with Other Systems:
Due to the modularity of the system, AI system seamlessly integrates with other assets, made by yourself or bought here on the asset store. The system works with any player controller, therefore simplifies development by reducing the need for controller-specific AI adaptations, enhancing overall user experiences. Customize and expand the enemy AI system to suit your specific game design needs. Whether you want to create unique enemy behaviours, add new damage types, or enhance the vision system, the framework's modular design encourages extensibility.
Performance Optimization:
The framework is optimized for performance, minimizing memory allocations, and computation times while maintaining high-quality AI interactions. This ensures smooth gameplay experiences even in resource-intensive games.
AI Behaviour Editor:
The framework comes equipped with custom inspector editors and windows, making it easy to create and modify enemy behaviours. With those, you can design complex enemies easily and quickly. Additionally, the system features a one-click creation tool for the AI, streamlining the process of generating and implementing enemy behaviours. This tool simplifies the initial setup and grants developers the ability to efficiently produce diverse and intricate enemy AI without extensive manual configurations, thus accelerating the game development workflow.