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Alaska Fjords, Lakes & Volcanoes Real-World Terrains 102 km² preview
Unity

Alaska Fjords, Lakes & Volcanoes Real-World Terrains 102 km²

By Matei Ioan Alexandru

$13.99 $19.99 30% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $13.99, matching the lowest recorded price shown here.

Recorded prices for Alaska Fjords, Lakes & Volcanoes Real-World Terrains 102 km² 4 price observations from Nov 5, 2026 to Nov 7, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Nov 5, 2026: $13.99. Unity New Release Discount 2026-11-05 2026-11-19 Nov 5, 2026: $19.98. Unity First Price 2026-11-05 2026-11-05 Nov 5, 2026: $13.99. Unity New Release Discount 2026-11-05 2026-11-19 Nov 7, 2026: $13.99. Latest store price Nov 5, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$13.99Latest store price
$13.99Unity New Release Discount 2026-11-05 2026-11-19
$19.98Unity First Price 2026-11-05 2026-11-05
$13.99Unity New Release Discount 2026-11-05 2026-11-19

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Alaska Fjords, Lakes & Volcanoes Real-World Terrains 102 km²

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > 3D
The coast, lakes and volcanoes of Alaska - fjord arms and big lakes below steep mountains, cone volcanoes, glacier-carved cirques with tarns and braided rivers - at their real size, 10 x 10 km per map
48 maps of the coast, lakes and volcanoes of Alaska from real-world elevation data (DEM). Fjord arms and big lakes below steep coastal mountains, cone volcanoes up to 2,468 m of relief, glacier-carved cirques with tarns, braided rivers and rugged coastal ranges of Alaska. Each map covers 10.08 x 10.08 km (about 10 x 10 km, 102 square km) at 5 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.

WHAT'S INSIDE
- 48 heightmaps - 16-bit PNG, 2017 x 2017 px, relief from 108 m to 2,468 m per map
- One Unity terrain per map - 2049 samples at the map's own 5 m spacing; the unused 32-sample strip at the edge is cut away with terrain holes
- 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Volcano, Fjord Shore, Cirque Tarns
- Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
- Alaska Fjords and Volcanoes ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, snow, lake bed)
- Shore water - transparent fjord arms, big lakes and cirque tarns: clear at the shoreline, the bed visible in the shallows, darker water further out, rivers that follow the valley downhill, a thin moving shore film and wet ground just above the water, in Built-in, URP and HDRP
- Alaska in winter - the ground of the demo levels is painted from the real shape of each map: snow over the coastal slopes, alder twigs through the snow, deep snow on the cones, wind-scoured grey ash, dark scoria and black volcanic rock on the steepest walls

FEATURES
- Huge real-world maps - 10 x 10 km of real ground in every map, at 5 m between samples: volcano cones, crater rims, cirques, fjord walls, deltas and braided river beds are in the data itself
- Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
- Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
- Cliffs without stretching - textures are projected from the side on steep faces, so walls show real rock texture instead of vertical streaks; flat ground is unchanged
- Verify - compares every terrain height with the original pixels

PERFORMANCE
- Native 3840 x 2160 - no upscaling, demo scenes in player builds: HDRP 122-143 FPS · URP 159-216 FPS · Built-in 337-445 FPS (RTX 3090)

DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help

UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes, and Shore Water Setup the depth and opaque textures the water reads, in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.

USE CASES
Open-world games · flight and driving simulators · hiking, hunting and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.

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