Current sales News My Tracked Assets Login
AI Sheets - AI Game Database & Localization preview
Unity

AI Sheets - AI Game Database & Localization

By Glitch9 Inc.

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.

Recorded prices for AI Sheets - AI Game Database & Localization 4 price observations from Jul 22, 2026 to Nov 5, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Jul 22, 2026: $49.99. Unity First Price 2026-07-22 2026-07-29 Jul 22, 2026: $24.99. Unity New Release Discount 2026-07-22 2026-08-05 Jul 22, 2026: $24.99. Unity New Release Discount 2026-07-22 2026-08-05 Nov 5, 2026: $49.99. Latest store price Jul 22, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$24.99Unity New Release Discount 2026-07-22 2026-08-05
$24.99Unity New Release Discount 2026-07-22 2026-08-05
$49.99Unity First Price 2026-07-22 2026-07-29

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About AI Sheets - AI Game Database & Localization

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
AI Sheets turns a spreadsheet into a game database and localization system. Say what you need in plain language, and AI fills in the data, the icons, the translations — no coding, no setup, no manual typing row by row. Open it from Window > AI Sheets > Spreadsheet (Ctrl/Cmd + Shift + T). Built on the free AIDevKit base package.

Runtime Support: The runtime Localization/Database API runs on every Unity target — Windows, macOS, Linux, iOS, Android, consoles, WebGL. The editor authoring tools and AI generation are editor-only.

Data Management: Edits and deletes from the agent are risk-tagged so you review them before they run. Every cell keeps version history. Import and export CSV, TSV, XLSX, JSON, and Google Sheets round-trip. The Game Database Setup wizard generates a typed GameDB facade for you.

AI Generation: Hand data structuring to the AI. It can generate 100 weapons, 50 shop NPC lines, etc., reading existing rows as examples to match your style. Large requests are planned first, then filled in — no duplicate keys, no half-finished rows.

Icons, Voice, Sound: Add an icon column and AI generates an image for every item. Set a per-column reference image so every icon matches your art style. Edit generated images with a text instruction (AI inpainting). Generate voice lines (TTS) right inside the cell — sound effects and music too, with AIDevKit Pro. Generated images and audio are saved as real assets in your project (Addressables supported).

Localization: Write in one language — AI fills in the rest. Missing translations are found and filled in a single pass. AI translation (OpenAI, Anthropic, and more) / Google Translate / Microsoft Translator. Compare providers side by side and apply the best result. Track review status per translation: Initial → Translated → Reviewed → Final. No API wiring, no endpoint to configure — pick a provider, and translation happens.

Agent Edits: Give the agent a task in plain language and it edits the table directly. Edits and deletes are risk-tagged so you can review them before they run, or switch approval modes. Conversations are saved, so you can pick up where you left off.

Table as Code: Use the tables you build directly in your game. Generate C# model classes from a table (PureCSharp or ScriptableObject). A Game Database Setup wizard generates a typed GameDB facade — load everything with one call. Load as typed objects at runtime: Database.LoadAsync(...) → Database.TryGet(...). Typos are caught at the table stage, before they break your game.

Spreadsheet Editor: A real spreadsheet tool, right inside Unity. Typed columns (primitives, enums, dates, colors, vectors, Unity assets, custom JSON classes, localized references). Multi-cell / multi-row / multi-column selection, copy & paste, find & replace (regex, whole word, in selection). Keyboard shortcuts (built-in guide window), undo / redo. Per-cell notes, cell version history (restore previous values). Column Manager and per-table settings. Start from table templates (Item / Character / Quest / Skill databases, Localization) or save your own. JSON snapshots (Ctrl+S), duplicate-key check, one-click table clean-up. Merge-conflict resolution when re-importing changed data. AI text revision — rewrite the cells you select with an instruction.

Localization Details: Add and manage language (locale) columns. Detect missing translations and fill them in one pass. Supply translation context (Contextual Keys) — including plural, gender, and platform variants (mobile / pc / xbox). Compare translations across languages and providers for QA (Compare Translations). Generate keys from scene Text / TMP components (Scene Text Localization). Extract hardcoded strings from C# scripts into a localization table. Export every unique character to build TMP font atlases. At runtime: initialize with Localization.InitializeAsync(), switch language via CurrentLocale. "key".Tr() + chain .Count(int) / .Gender(...) / .Format(...) / .Fallback(...). Localize dates: DateTime.Tr(...), DayOfWeek.Tr() — and enums via enum.Tr(). Localized assets in code: "key".TrAsset(), image.SetLocalizedSprite(...), and more. Drop-in components: TextLocalization (UI.Text / TextMesh / TMP_Text), Sprite / Texture / Material / Audio Localization (extensible AssetLocalization base for your own types). LocalizationManager — auto-loads on Awake (start with no code). Realtime Translation at runtime — "text".TrRealtime() with memory / persistent / negative caching built in.

Database Details: Define columns with real data types and validate them. Reference Localization keys directly from Database cells (Cross-Reference). Generate C# model classes from a table (PureCSharp / ScriptableObject). Export a table to ScriptableObject assets. Load from many sources: CSV, TSV, JSON, Google Sheets, TextAsset, file path, or URL. Asset-reference cells resolve through direct references or Addressables.

Import / Export: CSV, TSV, Excel (XLSX, round-trip), JSON (round-trip). XLIFF 1.2 / 2.0 (for professional translation pipelines). ScriptableObject (round-trip).

Google Sheets Sync: Push to and pull from Google Sheets directly in the editor, keeping a shared spreadsheet and your Unity project in sync. You don't need to know how to set up Google API auth yourself — an in-editor guide walks through sharing / access setup step by step.

What You Can Build: AI-assisted localization pipelines. Item / skill / quest / dialogue databases → loaded at runtime as typed C# objects. Procedural content tables filled by AI. Data validation and QA workflows. Runtime localization + Realtime Translation.

Supported Providers: AI features use the providers you configure in AIDevKit (OpenAI, Anthropic, and more). Translation additionally supports: Google Translate, Microsoft Translator.

Samples: Six demo scenes are included: locale switching, runtime Realtime Translation, a GameDB database demo, and manual loading from CSV, Google Sheets, and ScriptableObject.

Note on Bulk Generation: AI row generation is capped at 100 rows per request. Larger requests are split across multiple calls automatically, and new rows are checked against existing keys so nothing collides.

AI/ML Training Notice: This package does not train, validate, or develop AI/ML models. It does not use Unity Offerings, Asset Store content, or Unity-generated outputs for AI/ML training. All AI requests are initiated by the user and sent only to user-configured providers.

Third-Party Notices: This asset uses UniTask and the Sylvan.Data libraries (Sylvan.Data.Csv for CSV/TSV, Sylvan.Data.Excel for XLSX) under the MIT License. See Third-Party Notices.txt in the package for details.

Supported Platforms: Runtime Localization and Database run on all Unity targets (Windows, macOS, Linux, iOS, Android, Consoles, WebGL). Editor authoring tools (the Spreadsheet window, import/export, code generation, AI generation) run in the Unity Editor. AI calls are sent to the providers you configure; runtime Realtime Translation requires the relevant provider key.

Unity price last checked .

Prices and availability may change.