Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price |
About African Animal Hippopotamus Family
- Theme > Military & Combat
- Theme > Nature & Countryside
- Art & Visuals > 3D
This is a High Poly 3D Model of a Hippopotamus with meshes optimized to a Low Poly version: Hippopotamus - SHP 11544 tris, Hippopotamus - HP 6566 tris, Hippopotamus - LP 1940 tris. Model has 30 Bones. Textures: Hippopotamus - 2 Color, 1 Roughness Textures, 1 Normal, 1 Specular, 1 Ambient Oclusion Maps (all 2k). Model has 31 UNIQUE Animations (InPlace & RootMotion). The Unity Project contains TWO FBX Files, one with 'In Place' animations and second with 'Root Motion' animations, which are GREAT ASSET to this Model: Walk, Run, Fight, FightIdle, Attack Jaw/Head, Idle, StartEating/Eating/EndEating, LieDawn, RestOpenJaw, StandUp, RestCloseJaw, Swimming, StateInWater, Hit Right/Left/Front/Back, Idle01, FightMirror, RunFast, Death, WalkBack, WalkSmell, FastSwimming. This is a High Poly 3D Model of a Baby Hippopotamus with meshes optimized to a Low Poly version: Baby Hippopotamus - HP 4772 tris, Baby Hippopotamus - LP 1660 tris, Baby Hippopotamus - SLP 728 tris. Model has 30 Bones. Textures: Hippopotamus - 2 Color, 1 Roughness Textures, 1 Normal, 1 Specular, 1 Ambient Oclusion Maps (all 4k). Model has 31 UNIQUE Animations (InPlace & RootMotion). The Unity Project contains TWO FBX Files, one with 'In Place' animations and second with 'Root Motion' animations, which are GREAT ASSET to this Model: Walk, Run, Fight, FightIdle, Attack Jaw/Head, Idle, StartEating/Eating/EndEating, LieDawn, RestOpenJaw, StandUp, RestCloseJaw, Swimming, StateInWater, Hit Right/Left/Front/Back, Idle01, FightMirror, RunFast, Death, WalkBack, WalkSmell, FastSwimming, Turn Right/Left, Strafe Right/Left, WalkTurn Right/Left, RunFastTurn Right/Left, SwimmingTurn Right/Left.