Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10$10. The latest store price is $10$10, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$10$10
Latest store price
$10$10
Unity Permanent Decrease 2026-10-03 2026-10-10
$25$25
Unity First Price 2026-06-20 2026-06-27
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
AFPCExtensions is an add-on pack for the AFPC character controller. Each extension is a self-contained component — drop it on your Hero, add it to the Extensions list, and it works. All extensions are event-driven and fully configurable from the Inspector without writing any code. MOVEMENT ABILITIES: Sliding — Sprint into a crouch to trigger a physics-based slide. Momentum carries the player downhill. Configurable impulse, duration, drag, cooldown, and endurance cost. Wall Running — Run along vertical surfaces. Wall detection, gravity, duration, camera tilt, wall jump, and clean exit when the wall ends. Climbing — Grab and climb vertical surfaces. Endurance-gated with configurable speed and exit jump force. Gliding — Hold jump while airborne to glide. Reduces gravity and limits fall speed. Deactivates on landing or endurance depletion. Ledge Grabbing — Automatically grabs ledges when the player reaches a surface edge while airborne. Pull up, drop, or jump off. Stomping — Jump and press crouch mid-air to stomp. Physics explosion on landing with configurable radius, force, and falloff. Dashing — Quick directional burst with cooldown, endurance cost, and optional air dash support. Blinking — Instant teleport in the look direction. Obstacle validation prevents teleporting into geometry. Hooking — Fire a grappling hook and get pulled toward the surface. LineRenderer rope visual, configurable pull force and launch impulse. Jetpacking — Hold jump while airborne for upward thrust. Speed cap, endurance drain, and yield options for Gliding, Wall Running, and Climbing. Bunny Hopping — Preserves and builds horizontal momentum when the player chains jumps in quick succession. Uses a Quake-style air-acceleration formula. INTERACTION: Push / Pulling — Fire a physics impulse at nearby objects. Separate settings for pull and push: force, distance, aim error, mass limit, and endurance cost. Carrying — Pick up and hold physics objects with a spring-damper follow. Configurable hold distance, spring, damping, and throw force. UTILITY: Vibrant — Camera feel layer. Sharpness bonuses, extra drag, gravity multiplier, and camera shake on land, jump, run start, slide, stomp, and damage. Slow Motion — Hold or toggle time scale reduction with smooth transition and endurance drain. Modifying — Runtime property editor. Modify any public float on any extension at runtime via Inspector or script. SCENE TRIGGERS: AFPCTrigger — Collider-based trigger that fires on the Hero when the player enters, stays, or exits. AFPCModifyingTrigger — Modifies a runtime slot value on enter and optionally restores it on exit. All extensions share a unified custom inspector with collapsible sections, a live debug panel, and UnityEvent callbacks for every significant action.
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