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AEL Secondary Motion — Procedural Bone Physics preview
Unity

AEL Secondary Motion — Procedural Bone Physics

By AEL Tools

$7

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7. The latest store price is $7, matching the lowest recorded price shown here.

Recorded prices for AEL Secondary Motion — Procedural Bone Physics 3 price observations from Sep 24, 2026 to Nov 6, 2026. Lowest recorded price $7. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Sep 24, 2026: $29.99. Unity First Price 2026-09-24 2026-09-24 Oct 1, 2026: $7. Unity Permanent Decrease 2026-10-01 2026-10-08 Nov 6, 2026: $7. Latest store price Sep 24, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7Latest store price
$7Unity Permanent Decrease 2026-10-01 2026-10-08
$29.99Unity First Price 2026-09-24 2026-09-24

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About AEL Secondary Motion — Procedural Bone Physics

  • Tools, Systems & Learning > Development Tools & Automation
Bring your characters to life with procedural secondary motion.

AEL Secondary Motion is a production-ready Unity tool designed to add natural, responsive movement to bone chains without the need to author additional animations.

Use it to create convincing secondary motion for hair, tails, ears, clothing, accessories, weapons, creature parts and other articulated elements directly inside Unity.

Fast to set up. Easy to control. Built for production.

AEL Secondary Motion is designed to provide useful results quickly while still giving you the control needed to fine-tune the final behavior.

Whether you're working on a stylized character, a creature, an RPG, an action game or any project with animated bone chains, Secondary Motion helps make movement feel more dynamic and less rigid.

Ideal for:
• Hair and ponytails
• Tails and tentacles
• Ears and character appendages
• Clothing and hanging elements
• Accessories and equipment
• Weapons and props
• Creature parts
• Other hierarchical bone chains

Why AEL Secondary Motion?
• Add secondary motion without creating extra animation clips
• Quickly configure bone chains directly in Unity
• Fine-tune motion to match different characters and objects
• Use visual tools to understand and adjust the simulation
• Designed with both artists and developers in mind
• Built for real production workflows, not just demos

From subtle hair movement to exaggerated creature motion, AEL Secondary Motion gives you a flexible system for adding an extra layer of life to your animations.

Unity price last checked .

Prices and availability may change.