Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.50. The latest store price is $20.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity Permanent Decrease 2026-10-14 2026-10-21 | |
| $25 | Unity First Price 2026-08-06 2026-08-06 | |
| $17.50 | Unity New Release Discount 2026-08-06 2026-08-20 | |
| $17.50 | Unity New Release Discount 2026-08-06 2026-08-20 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Addressly — Addressables Update Guard & Auditor
- Tools, Systems & Learning > Development Tools & Automation
If you ship content updates with Addressables without re-releasing the whole app, your catalog can quietly drift between versions. A key gets removed or renamed, an asset stops being Addressable, a type changes and the update breaks for everyone still on the previous version. It fails late, in production, and it's painful to trace. Addressly turns each build into a versioned snapshot of your Addressables catalog, then compares any two versions and warns you before you ship about anything that would break live clients. Along the way it audits the current build for duplicate assets, implicit dependencies, and size, and tells you how much of your next update is genuinely new content versus bundles that were rebuilt for no reason. How it works: open Window Addressly, build your Addressables content as usual, and click Capture Addressly reads the Build Layout report from that build (it never builds or changes anything). Save a snapshot for each release; before the next update, compare them on the Diff tab. You get a clear, color-coded report of breaking changes, the full catalog diff, and an update-impact summary how many MB players will re-download, and how much of that is wasted churn. Works with any project, any genre. Addressly is a developer tool, not content there are no assets to customize and it isn't tied to a genre. It works with any Unity project that uses Addressables, and is especially valuable for live-ops and mobile titles that push frequent content updates. Analysis is strictly editor-only and read-only: Addressly never modifies your project or your assets.