Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Addons for uMOBA
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
1. Accuracy and Dodge
Dodge is a character parameter, the value of which characterizes the ability to avoid an enemy attack.
Dodge is a form of protection.
Dodge is opposed to the Accuracy of the enemy.
2. Player Health Bar & Level
Replace the old "Health bar" with a new one
Extended capabilities
* Hero Level
* Hero Exp
* Hero Name
* Hero Mana
3. MiniMap Markers & AutoFollow Camera
4. Item Rarity
All items come in one of four different rarities. The common rarity is normal, followed by magic, rare and unique. (amount, names and colors can be changed)
Higher rarity means things are higher valued but occur less frequently in the game.
5. Min and Max Damage
Allows you to specify the minimum and maximum damage to characters (weapons), pets and monsters.
During the battle, damage to the target will be considered depending on these values.
6. Move Speed
7. Vampirizm
Restores health when it deals damage to other players and monsters
8. Bonuses in percentages
Add to your project the ability to add bonuses to items as a percentage
* Health
* Mana
* Damage
* Defense
Dodge is a character parameter, the value of which characterizes the ability to avoid an enemy attack.
Dodge is a form of protection.
Dodge is opposed to the Accuracy of the enemy.
2. Player Health Bar & Level
Replace the old "Health bar" with a new one
Extended capabilities
* Hero Level
* Hero Exp
* Hero Name
* Hero Mana
3. MiniMap Markers & AutoFollow Camera
4. Item Rarity
All items come in one of four different rarities. The common rarity is normal, followed by magic, rare and unique. (amount, names and colors can be changed)
Higher rarity means things are higher valued but occur less frequently in the game.
5. Min and Max Damage
Allows you to specify the minimum and maximum damage to characters (weapons), pets and monsters.
During the battle, damage to the target will be considered depending on these values.
6. Move Speed
7. Vampirizm
Restores health when it deals damage to other players and monsters
8. Bonuses in percentages
Add to your project the ability to add bonuses to items as a percentage
* Health
* Mana
* Damage
* Defense