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Adaptive Footstep System preview
Unity

Adaptive Footstep System

By MGe Labs

$7.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.

Recorded prices for Adaptive Footstep System 2 price observations from Sep 4, 2026 to Oct 31, 2026. Lowest recorded price $7.99. Exact dates and prices are listed below. $0.00 $4.00 $7.99 Sep 4, 2026: $7.99. Unity Permanent Increase 2026-09-04 2026-09-11 Oct 31, 2026: $7.99. Latest store price Sep 4, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.99Latest store price
$7.99Unity Permanent Increase 2026-09-04 2026-09-11

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Adaptive Footstep System

  • Audio > Sound Effects & Ambience
With this Footstep System, you can add footstep functionality to your characters quickly and efficiently.
It uses ScriptableObjects to define per-surface sounds and terrain-layer mappings, allowing each character to use its own set of surfaces and letting you map your own terrain layers to ground types.

Footstep and landing sounds can be triggered automatically through built-in movement and ground detection, or manually via the FootstepHandler when you need precise timing.
The system works on both GameObjects and Terrains and is easy to extend for project-specific requirements.

Feature Overview
• Works with GameObjects and Terrains
• Surface setup using reusable ScriptableObjects
• Supports Walk, Run, Jump, and Land sounds including sound variation
• Supports footstep decals and ground particles
• Supports separate detection for each foot
• Raycast and SphereCast support
• Flexible, extendable API
• Includes an automated setup to add the FootstepHandler to Characters
• Comes with 74 CC0 licensed footstep clips for different surfaces:
- Grass, Glass, Metal, Mud, Rock, Sand, Snow, Water, Wood, Carpet and Generic
• Documentation included

Unity price last checked .

Prices and availability may change.