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Active Ragdoll System preview
Unity

Active Ragdoll System

By Trunk.io

$25

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.

Recorded prices for Active Ragdoll System 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $25. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Oct 31, 2026: $25. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price

About Active Ragdoll System

  • Theme > Military & Combat
Active Ragdoll System is a ready-to-use physics-based character controller. It combines realistic ragdoll physics with responsive player control, allowing characters to walk, balance, fall, get up, grab objects, punch, and interact naturally with the environment.
Perfect for action, sandbox, experimental, and physics-driven games.
Key Features
Physics-Based Active Ragdoll Controller

Fully driven by Rigidbody and joints
Natural balance, falling, and recovery
No animation-only movement
Ready Controller Template

Pre-configured Controller prefab
Includes ragdoll, colliders, and logic
Works out of the box with demo scenes
Custom Character Support

Bind your own humanoid rigged models
Simple box-based collider alignment
Controller Binder tool for fast setup
Advanced Movement & Balance

Step prediction system
Adjustable balance height and strength
Configurable stepping and walking behavior
Automatic get-up after falling
Physical Interaction & Combat

Object grabbing with hands
Punching and impact reactions
Knockout system based on force
Highly Customizable

Behavior and physics settings via ScriptableObjects
Easy tuning for different character styles
Local Multiplayer Ready

Supports 2–4 players
Individual input configuration per player
Keyboard and gamepad support
Use Cases
Physics-based action games
Sandbox and experimental projects
Ragdoll-heavy gameplay
Local multiplayer games
Prototyping physical characters

Active Ragdoll System gives your characters weight, impact, and believable physical behavior while staying easy to configure and extend.

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Prices and availability may change.