Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price |
About Active Ragdoll System
- Theme > Military & Combat
Active Ragdoll System is a ready-to-use physics-based character controller. It combines realistic ragdoll physics with responsive player control, allowing characters to walk, balance, fall, get up, grab objects, punch, and interact naturally with the environment.
Perfect for action, sandbox, experimental, and physics-driven games.
Key Features
Physics-Based Active Ragdoll Controller
Fully driven by Rigidbody and joints
Natural balance, falling, and recovery
No animation-only movement
Ready Controller Template
Pre-configured Controller prefab
Includes ragdoll, colliders, and logic
Works out of the box with demo scenes
Custom Character Support
Bind your own humanoid rigged models
Simple box-based collider alignment
Controller Binder tool for fast setup
Advanced Movement & Balance
Step prediction system
Adjustable balance height and strength
Configurable stepping and walking behavior
Automatic get-up after falling
Physical Interaction & Combat
Object grabbing with hands
Punching and impact reactions
Knockout system based on force
Highly Customizable
Behavior and physics settings via ScriptableObjects
Easy tuning for different character styles
Local Multiplayer Ready
Supports 2–4 players
Individual input configuration per player
Keyboard and gamepad support
Use Cases
Physics-based action games
Sandbox and experimental projects
Ragdoll-heavy gameplay
Local multiplayer games
Prototyping physical characters
Active Ragdoll System gives your characters weight, impact, and believable physical behavior while staying easy to configure and extend.
Perfect for action, sandbox, experimental, and physics-driven games.
Key Features
Physics-Based Active Ragdoll Controller
Fully driven by Rigidbody and joints
Natural balance, falling, and recovery
No animation-only movement
Ready Controller Template
Pre-configured Controller prefab
Includes ragdoll, colliders, and logic
Works out of the box with demo scenes
Custom Character Support
Bind your own humanoid rigged models
Simple box-based collider alignment
Controller Binder tool for fast setup
Advanced Movement & Balance
Step prediction system
Adjustable balance height and strength
Configurable stepping and walking behavior
Automatic get-up after falling
Physical Interaction & Combat
Object grabbing with hands
Punching and impact reactions
Knockout system based on force
Highly Customizable
Behavior and physics settings via ScriptableObjects
Easy tuning for different character styles
Local Multiplayer Ready
Supports 2–4 players
Individual input configuration per player
Keyboard and gamepad support
Use Cases
Physics-based action games
Sandbox and experimental projects
Ragdoll-heavy gameplay
Local multiplayer games
Prototyping physical characters
Active Ragdoll System gives your characters weight, impact, and believable physical behavior while staying easy to configure and extend.