Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $39.99 | Unity Permanent Decrease 2026-10-10 2026-10-17 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Action Roguelike Toolkit
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
It includes a fully functional demo game that serves as a great starting point for new projects.
This is not just a functional game, it is designed to be highly flexible, serving as a solid foundation for any game that heavily relies on an Attribute/Stats system.
The built-in Attribute System is designed for maximum flexibility, allowing you to easily customize attributes, stats, items, and level-ups.
The combination of a custom editor window and a highly customizable ScriptableObject workflow makes it easy to tailor the game to your needs.
The custom RogueliteEngine Window allows for extensive customization of game mechanics. Below are some of the settings that can be configured:
Custom Enemy Spawning System
Design enemy waves using Unity Timeline system with custom built clips and markers.
Spawn enemies, pause the timeline, add prefabs, or rewards, all through Timeline system.
Chain multiple sequences together to create dynamic and engaging wave mechanics.
Attribute and Stats System:
Define attributes (e.g., HP, Damage, Movement Speed, etc.)
Define filter types (e.g., Physical, Magic, Melee, Ranged, etc.)
Set default values for attributes
Use attributes for characters, items, and abilities
Sequence / Enemy Wave Spawning:
Built on Timeline system.
Easy to Add and Modify Enemy Spawning
Can Spawn enemys over time or at fixed rate
Can spawn Rewards or any prefabs or pause the timeline
Items / Level-Up System:
Create new or modify existing items or level-ups
Customize item attributes (e.g., HP, Damage, Speed, etc.)
Add multiple rarity versions for the same item
Game Rules:
Adjust XP required to level up
Modify item rarity chances
Customize item colors
Abilities:
Change attribute values (e.g., Damage, Critical Chance, Cooldown, etc.)
Modify ability types (e.g., Melee, Ranged, etc.)
Configure activation types
Add sound effects
Characters:
Add player or enemy characters
Modify character attribute values (e.g., Health, Movement Speed, etc.)