Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Action Item Hotbar for Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
Equip items in the inventory as usual, then let the hotbar handle the rest.
This system ensures that only the currently selected item is equipped. Players cycle through items, equip one at a time, with a workflow that feels right for action-heavy gameplay.
Supports multiple hotbars, one per equipment slot (right hand, left hand, consumable, etc), without fighting against GC2's Inventory system.
How it works
Uses GC2's Inventory system
Replace BagEquipUI with EquipmentSlotUI
Add BagCellEquipToSelectedSlot to Bag Cell UI Prefab
Equip items as usual
Cycles through hotbar slots
Only the active item is equipped
Enable hotkeys for using items
Automatically unequips the previous one
Keeps inactive items fully unequipped
Fully compatible with Save / Load
Perfect For
Soulslike games
Action RPGs
Third Person Shooters
Any project where you need dynamic control over equipment.
Includes
Runtime system (Hotbar Manager, Hotbar, Equipment Slot, BagCellEquipToSelectedSlot, Save/Load Memory)
Example scene
Text documentation