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Action Adventure SD Motion Pack - Haon SD (new Version) preview
Unity

Action Adventure SD Motion Pack - Haon SD (new Version)

By Haon

$45

Rated 5.0/5 from 13 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $45. The latest store price is $45, matching the lowest recorded price shown here.

Recorded prices for Action Adventure SD Motion Pack - Haon SD (new Version) 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $45. Exact dates and prices are listed below. $0.00 $22.50 $45.00 Nov 4, 2026: $45. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$45Latest store price

About Action Adventure SD Motion Pack - Haon SD (new Version)

  • Theme > Stylized
  • Theme > Military & Combat
  • Art & Visuals > 3D
This asset is SD Unity-chan's Derivative "Haon SD series". This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package. The animations of the Haon SD Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying. This package uses the shader and spring system provided by Unity Technology Japan. Motion List RootMotion & In-place motion All anim 177 attackA_1 attackA_1_hold attackA_1_ToStandC attackA_2 attackA_2_hold attackA_2_ToStandC CarryHeadUp_Lift CarryHeadUp_Stand@loop CarryHeadUp_throw CarryHeadUp_Unload CarryHeadUp_Walk@loop CarryHeadUp_Run@loop CarryHeadUp_Jump_StandToUp CarryHeadUp_Jump_Up@loop CarryHeadUp_Jump_Down@loop CarryHeadUp_Jump_Landing CarryHeadUp_Jump_LandToStandC CarryHeadUp_Jump_Fly@loop CarryHeadUp_Freefall@loop CarryHeadUp_Jump CarryHandOn_Lift CarryHandOn_Stand@loop CarryHandOn_throw CarryHandOn_Unload CarryHandOn_Walk@loop CarryHandOn_Run@loop CarryHandOn_Jump_StandToUp CarryHandOn_Jump_Up@loop CarryHandOn_Jump_Down@loop CarryHandOn_Jump_Landing CarryHandOn_Jump_LandToStandC CarryHandOn_Jump_Fly@loop CarryHandOn_Freefall@loop CarryHandOn_Jump Climb_up Climb_Jump ClimbLedge Climb_hold@loop Climbing@loop Climb_Landing Climb_mount Climb_Jump_Right Climb_Jump_Left Climb_Jump_FloorUp Climb_Jump_FloorDown Climb_Move_Right Climb_Move_Right_inplace Climb_Move_Left Climb_Move_Left_inplace ClimbLedge_DownTo_Ledge root ClimbLedge_Hold@loop root ClimbLedge_UpToStand root ClimbLedge_DownTo_Ledge inplace ClimbLedge_Hold@loop root ClimbLedge_UpToStand root ClimbLedge_Move_Right root ClimbLedge_Move_Right inplace ClimbLedge_Move_Left root ClimbLedge_Move_Left inplace Create(StandC)@loop Crawling_Start Crawling_Hold@loop Crawling_ToStandC Crawling_Crawling@loop Inplace Crawling_Crawling@loop root Crawling_Rotate Inplace Crawling_Rotate_Right root Crawling_Rotate_Left root Damaged_ToBack Damaged_ToFont Damaged_FallDown_ToFront Damaged_FallDown_ToBack Damaged_Shoved_ToFront Damaged_Shoved_ToBack Dash_Front@loop Dash_FrontLeft@loop Dash_FrontRight@loop Dash_ToStandC_Slide@loop Dash_ToStandC Die Emotion_Clap(StandC)@loop Emotion_Fail Emotion_O Emotion_Victory Emotion_X Freefall_FootDown@loop Freefall_HeadDown@loop Freefall_BackDown Freefall_FrontDown GroundDive_Sliding_Start GroundDive_Sliding_Jiggle@loop GroundDive_Sliding@loop GroundDive_Sliding_ToStand GroundDive_Bonk GroundDive_Bonk_ToStand GroundDive_Bonk_extraDizzyhead GroundDive_Bonk_ToDie GroundDive GroundDive_Bonk HandStand_Hold@loop HandStand_Jump inplace HandStand_Jump root HandStand_Start_FromStand HandStand_To_Stand Jump_AirAttack Jump_AirAttack_Start Jump_AirAttack_End Jump_AirAttack_Hold Jump_DownAttack_Tumbling Jump_DownAttack_Down@loop Jump_DownAttack_Land Jump_DownAttack_toStandC Jump_Small@root Jump_Medium@root Jump_Big@root Jump_ToStandC Jump_StandtoUp Jump_Up@loop Jump_UptoDown Jump_Down@loop Jump_Landing Jump_LandtoStandC Jump_FlytoDown Jump_Fly@loop Jump_UpCharge@loop Jump_StandToUp Jump_Up-Big@loop Jump_Down-Big@loop Jump_Fly-Big@loop Jump_Somersault Jump_Somersault_1of2 Jump_Somersault_2of2 Jump_Somersault@loop Jump_LandingFail Jump_LandingFail_extraDizzyhead Jump_LandingFail_ToStandC Jump_LandingFail_extraHippain Jump_LandingFail_ToDie KnockdownToBack_start KnockdownToBack_down KnockdownToBack_downHold@loop KnockdownToBack_ToStandC KnockdownToBack_air@loop KnockdownToBack_Die KnockdownToFront_start KnockdownToFront_down KnockdownToFront_downHold@loop KnockdownToFront_ToStandC KnockdownToFront_air@loop KnockdownToFront_Die Object_Pusing@loop Object_Pulling@loop RunToStand Search_Start Search_@loop Search_ToStandC Search(StandC)_Set SilentWalk_PanLeft@loop SilentWalk_PanRight@loop SilentWalk_stand@loop SilentWalk_Walk@loop Slide_ToSlide Slide_Slide@loop Slide_SlideToStandC Slide_TumblingToRun Squat_Squat Squat_Hold@loop Squat_Idle Squat_ToStandC SideStep_Hold@loop SideStep_TurnToHold SideStep_LeftMove SideStep_RightMove standC@loop StandC_NoFacial@loop Version without facial key data. StandC_Tired@loop VictoryPose_UTCStyle VictoryPose_UTCStyle_Hold@loop VictoryPose_UTCStyleSpin VictoryPose_UTCStyleSpin_Hold@loop Crawling Damaged_FallDown Damaged_Shoved Dash_ToStandC Freefall HandStand SideStep VictoryPose_UTCStyle

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