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Action Adventure Kit preview
Unity

Action Adventure Kit

By SoftLeitner

$60

Rated 4.0/5 from 15 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $60. The latest store price is $60, matching the lowest recorded price shown here.

Recorded prices for Action Adventure Kit 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $60. Exact dates and prices are listed below. $0.00 $30.00 $60.00 Nov 4, 2026: $60. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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$60Latest store price

About Action Adventure Kit

  • Tools, Systems & Learning > Game Templates & Systems
Action Adventures are a very wide, loose genre with all kinds of different games and sub genres. There are some things that many of them have in common though. Lots of them focus on characters that perform actions. These might have items that change hands and attributes that define their capabilities.

AAK was made to provide a solid foundation for these common ideas within the genre so you can focus on what makes your game special.

As AAK goes for a broad base of functionality rather than something more specialized it generally tries to do anything in the most default, unity-built-in way possible. For example the movement in the souls demo uses the default unity character controller and the intro is done using timeline. To accommodate for the fact that more special systems may be required for movement, inventory, actions, … AAK was made from the ground up with extendability in mind.

The AdventureSouls demo project uses URP and various other parts of the modern unity ecosystem like the New Input System, Cinemachine and ProBuilder.

The AdventureHero demo project does all of the above and adds a focus on Visual Scripting. More complicated systems and actions are still done in code but wherever applicable Visual Scripting has been used allowing rapid iteration. This includes enemy behaviour, simple character actions, scene transitions, loot selection, idle animations and much more.

Also included in AAK is an extras project which uses assest from both demos. It contains a roguelike minigame called Adventure Arena and scenes that demonstrated how actions from one demo may be reused in the other.

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