AbilityForge 3D: First-Person Abilities & Throwable Weapons
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.48. The latest store price is $17.48, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $17.48 | Latest store price | |
| $34.99 | Unity First Price 2026-11-06 2026-11-06 | |
| $17.48 | Unity New Release Discount 2026-11-06 2026-11-20 | |
| $17.48 | Unity New Release Discount 2026-11-06 2026-11-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About AbilityForge 3D: First-Person Abilities & Throwable Weapons
- Theme > Military & Combat
AbilityForge 3D is a complete first-person ability system built around your character's hands. Every ability has a wind-up, a cast and a recoil. Fireballs leave the palm, shields bounce off walls and come back, and meteors land where you aim. Hit-stop, screen shake, sound and effects are tuned and ready.
40+ abilities, ready to play, in 7 loadouts: Rune Warrior, Elementalist, Agent, Tidecaller, Arcanist, Engineer and Champion.
• Fire Stream, Water Whip, Chain Lightning, Arc Beam, Air Blast, Updraft
• Earth Pillar, Glacier, Ground Slam, Meteor Strike, Pillar Wave
• Black Hole, Time Bubble, Shield Dome, Barrier Wall, Blink
• Dash, Grapple, Smoke Orb, Flashbang, Recon Dart
• Sentry Turret, Storm Totem and decoys that draw enemy aggro
Throwable weapons inspired by real-world and mythical gear. Each has its own rules for how it flies, hits and returns:
• a rune axe that sticks in walls and flies back to your hand;
• a ricochet shield that bounces between enemies;
• a storm hammer, a boomerang and a sun chakram;
• kunai, a kunai on a chain, chain blades and a meteor hammer;
• javelins, sawblades, card fans and seeker stars.
Elemental reactions. Soak enemies with water, then hit them with lightning to Electrocute. Freeze, then smash to Shatter. Fire on frost makes Steam.
Combos. Cast one ability right after another for a named bonus such as "Sky Crash!", with extra power, hit-stop and a callout.
Build your own abilities without code. The Ability Creator is one window for everything:
• Mechanics and effects: pick a mechanic and stack effects such as burn, chill, stun, knockback, lifesteal, critical hits and execute. A live summary says in plain words what the ability will do.
• Activation: press, hold, aim, or hold to charge, with an aim preview.
• Runes: pickups that upgrade abilities while you play.
• Loadouts: loadouts with generated icons.
• Throwables: 18 throwable presets, tuned with sliders.
Use your own art. The Visuals tab lets every ability use your own models (held, flying, placed, falling) and your own particle prefabs (cast, trail, impact, channel and more). A 3D preview shows the model in a stand-in hand, Snap grip lines it up in one click, and placed models stretch to fit walls and pillars.
Try every ability in one click. The Ability Gallery scene is a test range with dummies at set distances, a group for area abilities, ricochet walls and live enemies. Press Tab for a clickable list of every ability in your project, including your own. No cooldowns and god mode are one toggle away.
Enemies and AI included. Training dummies, a Brute that charges in, a Sentinel that keeps its distance, and AI casters that use the same ability assets as the player. A slow-motion kill cam plays when you clear the last enemy nearby.
One Setup Window. It checks your project and fixes problems in one click. It also builds the demo and gallery scenes, and adds a ready player (camera, hands, HUD, audio), enemies, weapon pickups or the Ability Gallery to your own scene.
Nothing extra to import. Models, materials, effects and sounds are generated procedurally, and every sound has a slot for your own clip.
For programmers:
• ScriptableObject abilities, with mechanics and effects as serialized classes you can extend;
• events for casts, hits, kills and combos;
• scripted input for attract modes and tests;
• a damage filter, an aggro system and pooled VFX.
Works with Unity 6 on URP and the Built-in Render Pipeline, with the Input System package or the old Input Manager. Includes a Quick Start and an 18-page Documentation PDF.