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Abilities | Game Creator 2 preview
Unity

Abilities | Game Creator 2

By Daimahou Games

$40

Rated 5.0/5 from 32 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12. The latest store price is $40.

Recorded prices for Abilities | Game Creator 2 5 price observations from Jul 31, 2026 to Nov 5, 2026. Lowest recorded price $12. Exact dates and prices are listed below. $0.00 $20.00 $40.00 Jul 31, 2026: $40. Unity First Price 2026-07-31 2026-08-07 Aug 17, 2026: $12. Unity Flash Sale 2026-08-17 2026-08-18 Aug 18, 2026: $16. Unity Flash Sale 2026-08-18 2026-08-19 Aug 19, 2026: $20. Unity Discount 2026-08-19 2026-08-26 Nov 5, 2026: $40. Latest store price Jul 31, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$40Latest store price
$20Unity Discount 2026-08-19 2026-08-26
$16Unity Flash Sale 2026-08-18 2026-08-19
$12Unity Flash Sale 2026-08-17 2026-08-18
$40Unity First Price 2026-07-31 2026-08-07

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Abilities | Game Creator 2

  • Tools, Systems & Learning > Development Tools & Automation
Abilities is designed with simplicity and flexibility in mind. No need to code, you can add your custom logic directly in the inspector with simple instructions to quickly prototype your ideas. Easy to customize with your own assets and integrate with your work. Special care has been given to the code so that it is self documented, easy to understand and to extend. Engineers will love working with our assets. Abilities are defined by 5 different systems. Targeting system: Let you choose how the targets are selected. Activation system: Let you choose how the ability is executed. Requirement system: Let you define requirements such as cooldown, cost, or other arbitrary conditions that needs to be met for the ability to be cast. Filter system: Let you define conditions that needs to be met for the target to be selected. Useful for removing friendly fire, or to create conditional effects. Effect system: Let you specify what the ability will do once it gets resolved. Examples are applying damage, spawning an explosion or a projectile, etc. The module also include projectiles and impact which are reusing some of the previous system to defines their behaviour. Projectiles are moving objects that spawns an Impact upon collision. Their movement behaviour and valid targets can be customized with the inspector. Impact are explosions that gets spawned by the ability itself or a projectile. An impact can calculate it's own targets independently from the ability itself. The system also features an animation system called Reactive Gesture. This system comes with a custom inspector to intuitively synchronize logic and visual effects with your animation. Because it is built upon Game Creator 2, you can expect all the features to be 100% compatible. There is also optional support for the Stats module. Every official Game Creator 2 modules will receive support. New systems will progressively be added to support more ability types out of the box. Bring Abilities to your multiplayer games, now made easy using Photon Abilities (Game Creator 2) from HJupter.

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Prices and availability may change.