Unity
AAA Sci-Fi Space Station Kit
By Matei Ioan Alexandru · 3d/3d-environments
$34.99
$49.99
30% off
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About AAA Sci-Fi Space Station Kit
AAA Sci-Fi Space Station Kit is a modular interior kit for building sci-fi stations, ships and outposts. It ships 99 meshes on a 2 m grid with 4 m wall modules, and a finished example level you can walk: Hangar, Hangar control booth, Cargo bay, Command deck, Engineering, Main hall, Operations hub and the connecting corridors.
Everything snaps. Set grid snap to 200 cm, rotate in 90-degree steps, and pieces meet without gaps or z-fighting - walls, floors, ceilings, corridors, stairs, catwalks and doors are built to one set of shared heights and joint planes.
BOTH RENDER PIPELINES, ONE PURCHASE. Import whichever matches your project; you do not need both. The High Definition version includes its own materials, shaders, and example scene, built and tested the same way.
LIT IN REALTIME, NOTHING TO BAKE. The example scene runs on 167 realtime lights and ships with no lightmaps. Every mesh also carries lightmap UVs on channel 1, so you can bake it yourself if you prefer.
MOVING PARTS, NOT STILL PICTURES. Six automatic blast doors open as you walk up to them. The reactor core pulses, the hangar force field ripples, the holo table projects a rotating ship, the warning beacons sweep, and the console screens animate - each one a real shader rather than a static texture.
BUILT FOR CLOSE INSPECTION. Signage, warning labels and floor markings are decals you can move, not paint baked into the albedo. Every mesh also carries an edge-wear mask on UV channel 2, ready for your own wear shaders.
Everything snaps. Set grid snap to 200 cm, rotate in 90-degree steps, and pieces meet without gaps or z-fighting - walls, floors, ceilings, corridors, stairs, catwalks and doors are built to one set of shared heights and joint planes.
BOTH RENDER PIPELINES, ONE PURCHASE. Import whichever matches your project; you do not need both. The High Definition version includes its own materials, shaders, and example scene, built and tested the same way.
LIT IN REALTIME, NOTHING TO BAKE. The example scene runs on 167 realtime lights and ships with no lightmaps. Every mesh also carries lightmap UVs on channel 1, so you can bake it yourself if you prefer.
MOVING PARTS, NOT STILL PICTURES. Six automatic blast doors open as you walk up to them. The reactor core pulses, the hangar force field ripples, the holo table projects a rotating ship, the warning beacons sweep, and the console screens animate - each one a real shader rather than a static texture.
BUILT FOR CLOSE INSPECTION. Signage, warning labels and floor markings are decals you can move, not paint baked into the albedo. Every mesh also carries an edge-wear mask on UV channel 2, ready for your own wear shaders.
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Unity New Release Discount 2026-09-24 2026-10-08
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Unity New Release Discount 2026-09-24 2026-10-08
Ends Oct 8, 2026