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AAA Realistic Gunshots - Weapon Sounds & Automatic Fire System preview
Unity

AAA Realistic Gunshots - Weapon Sounds & Automatic Fire System

By Matei Ioan Alexandru

$14.99 $29.99 50% off

About AAA Realistic Gunshots - Weapon Sounds & Automatic Fire System

  • Audio > Sound Effects & Ambience
  • Theme > Military & Combat
  • Theme > Modern
Real gunshots, ready to fire.
22 weapons and 660 gunshot sounds, each one in 4 perspectives with 5 variations, plus a ready-to-use weapon audio system: add one component, call TriggerDown / TriggerUp, and the weapon fires at its exact rate of fire.
WHAT'S INSIDE
22 weapons - pistols, revolver, submachine guns, assault rifles, battle rifle, DMR, machine guns, shotguns, sniper rifles and a vehicle autocannon
660 WAV files - 48 kHz / 24-bit stereo, true peak -1 dBTP or lower
4 perspectives - Close Outdoor, Close Indoor, Distant Outdoor, Distant Indoor
5 variations of every shot - repeated fire never sounds like one sample
Burst tails - 5 per perspective for the 11 automatic weapons: the space ringing out after the burst
22 weapon profiles - rate of fire, action, burst count and distances already set
Demo scene - audition every weapon, fire mode, space and distance
PDF manual - setup, every setting, code examples

WEAPON AUDIO SYSTEM
Exact rate of fire - rounds scheduled on the audio clock, not on frames: 780 rpm stays 780 rpm at any frame rate
Single, Burst and Auto - follows the real trigger with TriggerDown / TriggerUp
No repeats - a random variation per round, never the same one twice in a row
Rapid-fire choke - the previous round ducks just before the next one, so automatic fire stays punchy
Burst tails - on trigger release, lined up with the last round in Burst mode
Distance - close / distant crossfade, level by distance and speed of sound delay
Indoor zones - box triggers switch weapons inside them to the indoor sounds
Visual sync - ShotScheduled / BurstEnded events for muzzle flash, recoil and shell ejection

EASY TO USE
One component - Weapon Audio Emitter on your weapon, pick a profile, call TriggerDown / TriggerUp
Swap weapons at runtime - library.Find("Shotgun_01")
Plain WAVs - use the sounds with your own system too

COMPATIBILITY
Unity 2022.3 and above
Built-in, URP and HDRP - audio only, no render pipeline dependency
No other packages needed

USE CASES
FPS and TPS shooters · military and survival games · open-world combat · cinematics and trailers

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