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AA Star PathFinder preview
Unity

AA Star PathFinder

By AA Interactive

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.

Recorded prices for AA Star PathFinder 4 price observations from Jul 10, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Jul 10, 2026: $14.99. Unity New Release Discount 2026-07-10 2026-07-24 Jul 10, 2026: $14.99. Unity New Release Discount 2026-07-10 2026-07-24 Jul 15, 2026: $29.99. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $29.99. Latest store price Jul 10, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity First Price 2026-07-15 2026-07-22
$14.99Unity New Release Discount 2026-07-10 2026-07-24
$14.99Unity New Release Discount 2026-07-10 2026-07-24

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About AA Star PathFinder

AA Star PathFinder is a lightweight, high-performance A* pathfinding system designed for games that need fast, reliable navigation without the complexity of NavMesh. Drop it onto any GameObject, assign a target, and pathfinding starts automatically.

Built with a production-grade architecture — asynchronous grid scanning means zero frame drops during initialization, even on large grids with 70,000+ nodes. Path smoothing with line-of-sight optimization and Bezier curves produces natural, organic movement that looks professional.

Note: AI tools were only used to design the promotional store graphics to visually explain the package's concepts better, alongside actual Unity Editor screenshots.

KEY FEATURES

• A* Pathfinding — Optimized A* algorithm with 8-directional movement and diagonal cost handling.
• Async Grid Scanning — Grid initializes in the background at 10,000 nodes per frame. No lag spikes, no loading screens.
• Double-Buffered Grid — New grids build while the old grid stays active. Zero interruption during re-scanning.
• Bezier Path Smoothing — Raw A* paths are smoothed with LOS optimization and configurable Bezier curves for natural movement.
• Moving Target Support — Automatic path recomputation with configurable interval and distance threshold.
• Obstacle Proximity Penalties — Agents naturally prefer paths that stay away from walls and obstacles.
• Minimum Passage Width — Prevents agents from squeezing through gaps that are too narrow.
• Dynamic Obstacles — Mark/unmark grid nodes as blocked at runtime via simple API.
• Visibility-Aware Lookahead — SphereCast-based line-of-sight checks for intelligent path following.
• Curvature Speed Control — Automatically slows agents in tight turns for realistic movement.
• Demo Follower Included — Drop-in PathFollower component for immediate testing, with full API for custom integration.
• Scene Debug Visualization — Grid, path, and guidance gizmos for easy debugging.

Unity price last checked .

Prices and availability may change.