Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.99. The latest store price is $34.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price |
About 8K Valley Landscape Pack
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > Textures & Materials
Kalysteon introduces you to the Valley Landscape: inspired by the majesty of vast lowlands and enclosed basins, this pack features rolling hills, steep cliffs, and open plains, perfect for crafting expansive and immersive valley environments.
The product contains 10 Heightmaps of different shapes with masks for each material in 8K resolution.
Terrain Height: Including large areas of dune with rocky platforms.
Mud Mask: To define the slopes next to the cliffs.
Grass Mask: For the low vegetation.
Cliff Mask: Where the cliffs shows.
Forest Mask: Define where the high vegetation show.
Each terrain contains one material instances with a lot of customization, which means you can readjust parameters such as:
Cliff: Cliff Global Color, Cliff Global Roughness, Cliff Size for each Tiling, Cliff transition by distance, Cliff Specular.
Mud: Dirt Base Color, Dirt Global Roughness, Dirt Specular.
Grass: Grass Base Color, Grass Global Roughness, Grass Luminosity, Grass Specular.
Forest: Forest Global Color, Forest Global Roughness, Forest Size for each Tiling, Forest Specular.
The product contains 10 Heightmaps of different shapes with masks for each material in 8K resolution.
Terrain Height: Including large areas of dune with rocky platforms.
Mud Mask: To define the slopes next to the cliffs.
Grass Mask: For the low vegetation.
Cliff Mask: Where the cliffs shows.
Forest Mask: Define where the high vegetation show.
Each terrain contains one material instances with a lot of customization, which means you can readjust parameters such as:
Cliff: Cliff Global Color, Cliff Global Roughness, Cliff Size for each Tiling, Cliff transition by distance, Cliff Specular.
Mud: Dirt Base Color, Dirt Global Roughness, Dirt Specular.
Grass: Grass Base Color, Grass Global Roughness, Grass Luminosity, Grass Specular.
Forest: Forest Global Color, Forest Global Roughness, Forest Size for each Tiling, Forest Specular.