Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $25 | Unity Permanent Decrease 2026-07-15 2026-07-22 | |
| $59 | Unity Permanent Increase 2026-06-25 2026-07-02 | |
| $39 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About 8 Ball Pool Controller
- Art & Visuals > UI & GUI
Aiming Control:
Players can aim by rotating the cueball using either the mouse or finger input.
Camera Views:
Provides 3d top-view camera options.
UI for switching between camera views.
Shooting Control:
Slider interface for shooting the cueball with a corresponding text value display above it.
Cue Ball Positioning:
Allows players to position the cue ball on the table by clicking on the UI element representing the cue ball on the left side.
Trajectory Prediction:
Displays trajectory lines:
Script Customization:
Scripts are designed for easy modification, with parameters exposed in the inspector for convenient adjustment.
Cue Stick Positioning:
Cue stick is automatically positioned behind the cue ball for easy aiming.
Customizability:
Easily change models and UI elements to customize the appearance of the game.
Pocket Triggers:
Pockets are equipped with triggers to detect ball entry for triggering features.
Turn based
Collision Handling:
Handles collisions with edges of the table and within the table itself.
Line from the cue ball to the hit point.
Line predicting the direction of the cue ball after collision.
Line predicting the direction of the ball to be hit by the cue ball.