Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price |
About 75 Metal Materials Ready, Volume. 2
- Theme > Realistic
- Art & Visuals > Textures & Materials
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque