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75 Brick Materials Ready, Volume. 9 preview
Unity

75 Brick Materials Ready, Volume. 9

By Interactive Arts

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for 75 Brick Materials Ready, Volume. 9 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Nov 4, 2026: $14.99. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price

About 75 Brick Materials Ready, Volume. 9

  • Theme > Buildings & Infrastructure
  • Theme > Realistic
  • Art & Visuals > Textures & Materials
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 352 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as: 1) Tessellation: Users have full control over the tessellation including tessellation multiplier, tessellation displacement amplitude, tessellation map strength, and an overall tessellation gray scale level offset shift. 2) Surface Grunge: Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. 3) Secondary Normal: A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features: Albedo: Color Bias | Contrast | Brightness, Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias, Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift, Roughness: Contrast | White/Black Channel Strength | Strength, Normal: Strength | Bias, Secondary Normal: Strength | Secondary to Primary Ratio | Bias, Ambient Occlusion: Contrast | Base value, Tessellation Displacement: multiplier | Amplitude | Strength | Shift, Texture Coordinates: Rotation | UV Tiling | UV Offset. Tech Details and Specifications: Numbers of Shaders: 3, Numbers of Professional Materials: 25, Numbers of Professional Material Textures: 150, Professional Texture Resolution: 2048 by 2048 (seamless), Numbers of Advanced Materials: 25, Numbers of Advanced Material Textures: 125, Advanced Material Texture Resolution: 1024 by 1024 (seamless), Numbers of Mobile Materials: 25, Numbers of Mobile Material Textures: 75, Mobile Material Texture Resolution: 512 by 512 (seamless), Numbers of Additional Textures: 2, Numbers of Demo Scenes: 9, Numbers of Demo Meshes: 2, Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation, PBR Based Rendering, SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular, Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android, Render Type: Opaque, Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.

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