Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.99. The latest store price is $69.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $69.99 | Latest store price | |
| $34.99 | Unity New Release Discount 2026-09-24 2026-10-08 | |
| $34.99 | Unity New Release Discount 2026-09-24 2026-10-08 | |
| $69.98 | Unity First Price 2026-09-24 2026-09-24 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About AI Behavior Architect: ECS Behavior Trees
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Unlike traditional OOP-based behavior trees that choke CPU threads with virtual method calls and object instantiation, AI Behavior Architect compiles your visual graphs into highly optimized BlobAssets and automatically generates multithreaded, Burst-compiled C# Job systems for your custom logic.
Perfect for RTS, city builders, swarm survivors, RPGs with massive crowds, or any project where AI CPU cost is a bottleneck and maximum scalability is required.
Core Workflow:
1. Design: Build your AI logic in a clean, intuitive GraphView editor.
2. Compile: The tool automatically bakes your tree into flat DOTS structures (BlobAssets) and generates unmanaged System boilerplate.
3. Execute: Agents traverse the tree using pure structural ECS data (DynamicBuffers) processed by parallel Jobs.
Customization:
Creating new nodes (Actions, Conditions) is incredibly simple. Just write a Burst-compatible struct with a [BtCustom] attribute, and the editor automatically generates the UI ports and the underlying Job logic. No deep DOTS knowledge required to expand the framework.