Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14. The latest store price is $20.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity First Price 2026-08-27 2026-08-27 | |
| $14 | Unity New Release Discount 2026-08-27 2026-09-10 | |
| $14 | Unity New Release Discount 2026-08-27 2026-09-10 | |
| $14 | Unity New Release Discount 2026-08-27 2026-09-10 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Background Build
- Tools, Systems & Learning > Development Tools & Automation
Background Build keeps the Unity Editor responsive by running builds in the background without blocking the Editor. It integrates with Unity's standard Build button and also provides a scriptable API for custom build pipelines.
Highlights:
Keep working in the main Editor while a build runs
Use Unity's standard Build workflow, with an easy enable/disable setting
Works with any platform
Stream build output to the Console when desired
Open the completed build output or full log from the completion message
Build players and AssetBundles in the background
Build Addressables content when the Addressables package is installed
Use synchronous-style entry points or awaitable request APIs
Includes importable API examples
Limitations
Only one background build can run at a time
Builds use the currently active platform
The first workspace build can be slower while Unity creates its cache
Project changes made during an active build may or may not be included in that build
Intended for interactive Editor workflows, not CI/CD
Highlights:
Keep working in the main Editor while a build runs
Use Unity's standard Build workflow, with an easy enable/disable setting
Works with any platform
Stream build output to the Console when desired
Open the completed build output or full log from the completion message
Build players and AssetBundles in the background
Build Addressables content when the Addressables package is installed
Use synchronous-style entry points or awaitable request APIs
Includes importable API examples
Limitations
Only one background build can run at a time
Builds use the currently active platform
The first workspace build can be slower while Unity creates its cache
Project changes made during an active build may or may not be included in that build
Intended for interactive Editor workflows, not CI/CD