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50 Metal Materials Ready, Volume. 3 preview
Unity

50 Metal Materials Ready, Volume. 3

By Interactive Arts

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for 50 Metal Materials Ready, Volume. 3 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 4, 2026: $9.99. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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$9.99Latest store price

About 50 Metal Materials Ready, Volume. 3

  • Theme > Realistic
  • Art & Visuals > 2D
  • Art & Visuals > Textures & Materials
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 176 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:
1) Far Field Fall-off
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 1
Numbers of Demo Scenes: 9
Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque

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