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50 Metal Materials Ready, Volume. 2 preview
Unity

50 Metal Materials Ready, Volume. 2

By Interactive Arts

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for 50 Metal Materials Ready, Volume. 2 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 4, 2026: $9.99. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About 50 Metal Materials Ready, Volume. 2

  • Theme > Realistic
  • Art & Visuals > Textures & Materials
Introduction

This package contains a set of 50 ready-to-use materials, ranging from advanced to mobile. It includes 176 seamless textures with resolutions of 1024 by 1024 and 512 by 512. All materials are powered by Shader Smart: Rusty and Polished Metal Specified, with high customizability and extra features.

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders.

Uniform roughness adjustment is introduced to some shaders.

Technical Details and Specifications

Number of Shaders: 3

Number of Advanced Materials: 25

Number of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024, seamless

Number of Mobile Materials: 25

Number of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512, seamless

Number of Additional Textures: 1

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR-based rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Render Type: Opaque

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