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50 Fabric Materials Ready, Volume. 7 preview
Unity

50 Fabric Materials Ready, Volume. 7

By Interactive Arts

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for 50 Fabric Materials Ready, Volume. 7 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 6, 2026: $9.99. Latest store price Nov 6, 2026
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$9.99Latest store price

About 50 Fabric Materials Ready, Volume. 7

  • Theme > Realistic
  • Art & Visuals > 2D
  • Art & Visuals > Textures & Materials
Shader Smart: Fabric and Cloth Specified | Details & User Guide. Introduction: This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as: 1) Surface Dirt: Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern. 2) Color Desaturation: Surface dirt color can be adjusted and desaturated based on the chosen color Tone. 3) Transparency: Surface transparency is introduced, where users have full adjustable feature of this function. 4) Secondary Normal: A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal. 5) Far Field Fall-off: Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields. Features: Albedo: Color Bias | Contrast | Brightness. Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias. Dirt Color Desaturation: Base Color | Desaturation Percentage. Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift. Roughness: Contrast | White/Black Channel Strength | Strength. Normal: Strength | Bias. Secondary Normal: Strength | Secondary to Primary Ratio | Bias. Far Field: Decay Distance | Vanish Distance | Base Color Reduction. Ambient Occlusion: Contrast | Base Value. Texture Coordinates: Rotation | UV Tiling | UV Offset. Tech Details and Specifications: Numbers of Shaders: 2. Numbers of Advanced Materials: 25. Numbers of Advanced Material Textures: 100. Advanced Material Texture Resolution: 1024 by 1024 (seamless). Numbers of Mobile Materials: 25. Numbers of Mobile Material Textures: 75. Mobile Material Texture Resolution: 512 by 512 (seamless). Numbers of Additional Textures: 2. Numbers of Demo Scenes: 6. Numbers of Demo Assets: 1 (debug material). Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset. PBR Based Rendering. SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular. Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android. Render Type: Opaque. Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.

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