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H.O.L.M.S. - Hidden Objects Level Management System preview
Unity

H.O.L.M.S. - Hidden Objects Level Management System

By TiltShift

$99.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $69.99. The latest store price is $99.99.

Recorded prices for H.O.L.M.S. - Hidden Objects Level Management System 4 price observations from Sep 2, 2026 to Nov 3, 2026. Lowest recorded price $69.99. Exact dates and prices are listed below. $0.00 $50.00 $99.99 Sep 2, 2026: $69.99. Unity New Release Discount 2026-09-02 2026-09-16 Sep 2, 2026: $69.99. Autumn Sale Sep 3, 2026: $99.99. Unity First Price 2026-09-03 2026-09-03 Nov 3, 2026: $99.99. Latest store price Sep 2, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$99.99Latest store price
$99.99Unity First Price 2026-09-03 2026-09-03
$69.99Autumn Sale
$69.99Unity New Release Discount 2026-09-02 2026-09-16

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About H.O.L.M.S. - Hidden Objects Level Management System

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Stop manually placing thousands of sprites! Building massive Hidden Object Games (HOG), Scavenger Hunts, or complex 2D maps is tedious. Placing hundreds of 2D assets, tracking item IDs, managing hierarchies, and pacing the gameplay usually leads to broken references and messy scenes. H.O.L.M.S. (Hidden Objects Level Management System) is the ultimate 2D level design framework. It introduces a seamless, automated pipeline directly from your designer's Figma file into a playable Unity scene. Backed by a powerful visual database, it handles item management, game modes, memory optimization, and progressive quest stages without writing a single line of code. PERFECT FOR CREATING: Hidden Object Games (HOG) & Hidden Object Puzzle Adventures (HOPA), Scavenger Hunt & Find It games, Point-and-click puzzle adventure games, I-Spy / Escape Room 2D mechanics, Large-scale 2D environments requiring strict texture memory optimization. CORE FEATURES: Automated Figma to Unity Pipeline - Export your complex 2D environments and UI layouts from Figma directly into Unity. H.O.L.M.S. precisely reconstructs the hierarchy, absolute positions, and slice boundaries automatically. Smart Sprite Atlasing & Mobile Memory Optimization - Built for mobile performance! Features built-in auto-atlasing to drastically reduce draw calls. Includes a unique Screen Space packing mode that groups sprites by camera visibility, saving massive amounts of RAM on Android and iOS devices. No-Code Visual Data Editor - A centralized custom inspector to register collectable items, divide 2D maps into active areas, and create custom gameplay modes. Manage your entire hidden object inventory and gameloop without scripting. Advanced Stage Pacing & Wave Logic - Break your hidden object hunts into progressive stages or waves. Group hidden items, set target counts, and let the H.O.L.M.S. logic engine handle the UI transitions and quest progression. Interactive Props & Multi-tap Containers - Create deep point-and-click mechanics. Make interactive boxes, chests, or trees. Hide 5 apples inside one tree, or a coin inside a piggy bank. Instantiate them dynamically per stage to maximize replayability. Fail-Safe Drag & Drop Level Builder - Build 2D scenes perfectly. Drag and drop items directly from custom Stage Inspectors into the Scene View. H.O.L.M.S. auto-generates the correct folder hierarchy and links all GUIDs instantly, preventing missing references. HOW IT WORKS: 1. Design & Layout: Organize your 2D backgrounds and hidden items in Figma. Export via the free H.O.L.M.S. plugin. 2. Import & Optimize: Unpack in Unity. The Asset Importer automatically upscales sprites and packs memory-efficient textures/atlases. 3. Configure Data: Use the visual Database Editor to register hidden items, define map zones, and setup quest stages. 4. Drag & Build: Use custom inspectors on your Map Prefab to physically place items. Hit Update to cache links. Your level is ready!

Unity price last checked .

Prices and availability may change.