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Parlite: Dialogue System preview
Unity

Parlite: Dialogue System

By ahmedelkadii

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Recorded prices for Parlite: Dialogue System Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 8, 2026 Nov 8, 2026
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About Parlite: Dialogue System

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Parlite is a free, no-nonsense dialogue system for Unity. If your game needs characters to talk, branch, and react to player choices, without you wrestling with a bloated framework, this is for you.

You pick how you write dialogue. Prefer typing? Use plain YAML files. Prefer clicking? Use the built-in visual graph editor. Both output the same runtime, the same API, and the same clean async C# you can drop into any project in minutes.

Docs | Upgrade to Parley

๐Ÿ—‚๏ธ Authoring

Two workflows, one runtime. Write dialogue in plain YAML or build conversations visually with the node-based graph editor, whichever fits your team and your pipeline.

- Visual graph editor with Dialogue, Choice, Branch, Start, and End nodes
- YAML authoring with the same node types in a readable, portable format
- Flag system for setting and checking state across nodes โ€” drive branching without scripting
- Emotion tags on dialogue nodes for expressive, reactive characters
- Localization-ready file structure with built-in LTR/RTL text direction support
- Graph editor requires Unity 6+; YAML works with all supported Unity versions

๐ŸŽฎ Runtime & API

Parlite's runtime is intentionally lean. You get exactly what you need to drive a conversation loop and nothing you don't.

- Async/await API โ€” await dialogue.OnNextDialogue to advance, or subscribe to events
- ParleyYaml and ParleyGraph classes share the same interface so switching authoring modes costs nothing
- GetCurrentChoices(), ChoiceMade(int), and GetPlayerChoice() handle branching cleanly
- Rebind the advance input action at runtime via BindNextEvent() / UnBindNextEvent()
- Graceful handling of invalid nodes and indices โ€” dialogue ends cleanly instead of throwing

๐Ÿ“ฆ Samples Included

Every sample ships in two UI flavors โ€” UGUI and UI Toolkit โ€” so you can hit the ground running regardless of your UI setup.

- Hello Parley: the simplest possible dialogue loop to get you oriented
- Choices: branching dialogue with player-selectable options
- Emotions: dialogue with emotion tags driving character expression
- Common assets and shared UI resources included

Parlite is the free tier of Parley, capped at 5 nodes and 2 choices per node. Great for prototypes, game jams, and small scoped projects. When you need more, upgrading to Parley unlocks unlimited nodes, choices, aliases, and full localization support.

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