Unity
4 Optimization Tools in 1: Mesh Combiner Baker + Mesh Optimizer + Object Pooling
By Queen
$18
Rated 5.0/5 from 6 ratings on Unity.
About 4 Optimization Tools in 1: Mesh Combiner Baker + Mesh Optimizer + Object Pooling
- Tools, Systems & Learning > Development Tools & Automation
A handy set of optimization tools for your games, featuring four ready-to-use components. Import the package and use the prefabs to improve FPS and reduce memory-related crashes.
1. Easy Object Pooler:
Reuse objects such as zombies, bullets, enemies, allies, and soldiers. Assign prefabs, set pool limits, and use them easily.
2. Easy Mesh Combiner:
Combine meshes and their materials into chunks with a few clicks. The combined mesh is assigned to a new object with its materials.
3. Easy Object Activator By Distance:
Deactivate designated objects when they are outside a specified distance from the actor, and activate them again when they return within range.
4. Easy Mesh Optimizer:
Optimize mesh triangle and vertex counts by assigning this component to an object with a Mesh Filter, selecting the optimization level, and clicking the "Optimize the Mesh" button in the Editor.
1. Easy Object Pooler:
Reuse objects such as zombies, bullets, enemies, allies, and soldiers. Assign prefabs, set pool limits, and use them easily.
2. Easy Mesh Combiner:
Combine meshes and their materials into chunks with a few clicks. The combined mesh is assigned to a new object with its materials.
3. Easy Object Activator By Distance:
Deactivate designated objects when they are outside a specified distance from the actor, and activate them again when they return within range.
4. Easy Mesh Optimizer:
Optimize mesh triangle and vertex counts by assigning this component to an object with a Mesh Filter, selecting the optimization level, and clicking the "Optimize the Mesh" button in the Editor.