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4 Optimization Tools in 1: Mesh Combiner Baker + Mesh Optimizer + Object Pooling preview
Unity

4 Optimization Tools in 1: Mesh Combiner Baker + Mesh Optimizer + Object Pooling

By Queen

$18

Rated 5.0/5 from 6 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $18. The latest store price is $18, matching the lowest recorded price shown here.

Recorded prices for 4 Optimization Tools in 1: Mesh Combiner Baker + Mesh Optimizer + Object Pooling 2 price observations from Sep 30, 2026 to Nov 5, 2026. Lowest recorded price $18. Exact dates and prices are listed below. $0.00 $9.00 $18.00 Sep 30, 2026: $18. Unity Permanent Increase 2026-09-30 2026-10-07 Nov 5, 2026: $18. Latest store price Sep 30, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$18Latest store price
$18Unity Permanent Increase 2026-09-30 2026-10-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About 4 Optimization Tools in 1: Mesh Combiner Baker + Mesh Optimizer + Object Pooling

  • Tools, Systems & Learning > Development Tools & Automation
A handy set of optimization tools for your games, featuring four ready-to-use components. Import the package and use the prefabs to improve FPS and reduce memory-related crashes.

1. Easy Object Pooler:
Reuse objects such as zombies, bullets, enemies, allies, and soldiers. Assign prefabs, set pool limits, and use them easily.

2. Easy Mesh Combiner:
Combine meshes and their materials into chunks with a few clicks. The combined mesh is assigned to a new object with its materials.

3. Easy Object Activator By Distance:
Deactivate designated objects when they are outside a specified distance from the actor, and activate them again when they return within range.

4. Easy Mesh Optimizer:
Optimize mesh triangle and vertex counts by assigning this component to an object with a Mesh Filter, selecting the optimization level, and clicking the "Optimize the Mesh" button in the Editor.

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Prices and availability may change.