Ultimate Game Music Pack №4
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-08-08 2026-08-15 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ultimate Game Music Pack №4
- Audio > Music
- Theme > Modern
- Ready music package
- Full immersed tracks
- Organized into folders for easy use
- Works with any projects
- Easy README file
This package contains more than 15 music tracks.
List of all tracks in the package.
- Contemporary electronic music.
- Dynamic music.
Other parts of the packs:
- Ultimate Game Music Pack
- Ultimate Game Music Pack #2
- Ultimate Game Music Pack #3
Why is wav music format better than mp3?
Sound Quality: WAV offers impeccable sound quality as it saves audio without compression. MP3, on the other hand, is a compressed format, which can result in loss of quality, especially at low bitrates.
File size: WAV files typically take up much more disk space than MP3 files because they are not compressed. MP3 files, thanks to compression, can be significantly smaller in size, making them more convenient to store and transfer.
Compatibility: MP3 is widely supported by most devices and software, while WAV may have compatibility limitations due to its larger size.
Application: WAV is often used in professional audio editors and recording studios where it is important to maintain maximum audio quality. MP3, on the other hand, is convenient for online streaming, storing music on portable devices and sharing files over the Internet due to its smaller size.
Audio data can be used:
- For public, personal and commercial purposes.
- For the background of your project.
- For special effects inside the game.
- Before purchasing an asset, you do not have the right to use tracks without indicating the author and the purchased license, but after that, everything is in your hands.
Global properties:
Length: 1:00:47.983 (160,876,063 samples)
Sampling frequency: 44100 Hz
Channels: 2
Bits per sample: 16
Bitrate: 1411 kbps
Codec: PCM
Encoding: lossless
Total number of tracks: 16 only in .wav format
Total track size: 615 MB (645,306,798 bytes)
In addition to the tracks, the asset contains a README.pdf file that serves as a list of all tracks within the project