3D Weapon Pack - 12 Low Poly Rigged Animated Weapons
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.98. The latest store price is $19.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-08-26 2026-08-26 | |
| $17.98 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $17.98 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $17.98 | Unity New Release Discount 2026-08-26 2026-09-09 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About 3D Weapon Pack - 12 Low Poly Rigged Animated Weapons
- Theme > Stylized
- Theme > Low Poly
- Theme > Sci-fi & Space
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
Every weapon is a separate model with its own parts hierarchy and one baked Fire clip: barrels recoil, muzzles flash, the rocket pod ripples through its tubes left to right, the laser pulses its emitter and throws a beam. Firing any of the twelve is the same line, Play ("Fire"), so one piece of code drives the whole pack.
Every weapon's origin is its mount base. Parent it to a locator on your turret, mech, vehicle or wall with a zero local transform and it sits flush, pointing down +Z. Nothing in the pack assumes a particular host.
Works in Built-in, URP and HDRP with no upgrade step and no material swap. The materials live inside the model files, so Unity rebuilds them with whichever pipeline your project runs. There are no textures at all.
Key features
12 weapons: 4 types × 3 finishes, each an independent model
One baked Fire clip each: recoil, muzzle flash, tube ripple, beam
Play("Fire") is identical across all twelve: one controller pattern
Origin at the mount base, muzzle down +Z, identity rotation
Prefabs, demo scene, and a one-click rebuild from the Tools menu
Built-in, URP and HDRP: no .mat assets, so nothing renders magenta
36–228 triangles per weapon, 1,260 for the whole pack, zero textures
Also supplied as glTF (.glb) for Blender, Godot and Unreal