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3D Glass Superhero - Low Poly Humanoid Rigged Character preview
Unity

3D Glass Superhero - Low Poly Humanoid Rigged Character

By Backrock Studios

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for 3D Glass Superhero - Low Poly Humanoid Rigged Character 2 price observations from Oct 7, 2026 to Nov 4, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Oct 7, 2026: $4.99. Unity First Price 2026-10-07 2026-10-07 Nov 4, 2026: $4.99. Latest store price Oct 7, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-10-07 2026-10-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About 3D Glass Superhero - Low Poly Humanoid Rigged Character

  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
  • Art & Visuals > 3D
A 1.92 m hero who has mastered glass: octagonal crystal plate over a dark bodysuit, gold seams at every join, a visor slit and a crown of shards, and a cape of five hanging glass blades that swings with the back rather than hanging off it.

Five clips, which is more than any other model in this collection ships with: Idle, Walk, Run, a looping Cast that raises both hands to shape a pane of glass in the air, and a one-shot Attack that winds up over the shoulder and chops through. The Cast keeps both feet planted and moves nothing below the waist, so it layers cleanly over a locomotion state.

Humanoid-ready. Canonical bone names and a clean T-pose bind, so Rig > Animation Type > Humanoid builds an Avatar automatically and any retargeted humanoid clip (Mixamo, Starter Assets, your own) plays on it. It is the same skeleton the ten zombies in this collection use, so one Animator controller drives the hero and the horde.

The glass is read from the geometry rather than a shader: eight-sided plate sections with the front facets painted a stop brighter than the back ones, so it looks cut and lit in Built-in, URP and HDRP alike with no transparency, no refraction and no setup. Recolouring the whole hero is a seven-swatch edit on one 128x128 texture, the same model makes an obsidian villain in a minute.

Ships with a demo scene, an Animator Controller with every clip, the palette atlas and a README. Imports upright at Scale Factor 1, one Unity unit to the metre, facing +Z.

Key Features:
- Humanoid-compatible rig: Avatar builds in one click, Mixamo clips retarget
- Five clips: Idle, Walk, Run, Cast (looping) and a one-shot Attack
- Shares its skeleton with the ten-zombie pack: one controller drives both
- Faceted glass plate, gold seams, shard cape, crown and forearm blades
- 1092 triangles, one mesh, one material, one draw call
- Seven-swatch palette: recolour the whole hero in one texture edit
- Demo scene included: camera, lights, the model

Unity price last checked .

Prices and availability may change.