Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $20.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity First Price 2026-07-28 2026-08-04 | |
| $10 | Unity New Release Discount 2026-07-27 2026-08-10 | |
| $10 | Unity New Release Discount 2026-07-27 2026-08-10 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About 3D Elemental Combat System - Magic Shooters and Shields
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > VFX
Building a magic system from scratch takes a long time, but this pack is here to save you hours of game development work! It gives you a ready-to-go setup with four classic elements: Earth, Air, Water, and Fire. When a player steps into a power-up, they instantly get a colorful bubble shield and can start shooting cool magic bullets. Every element has its own speed and power (adjustable). Earth shoots heavy rocks for ten damage, Air blasts fast bubbles for five damage, Water sprays a splash stream for seven damage, and Fire shoots hot fireballs for fifteen damage. You can adjust the numbers of course. Please keep in mind that you should know a little bit about coding and scripting to use this pack in your own game. I have built all the main magic logic and systems so they are completely ready for you. However, you will be the one to decide exactly what happens next in your game code, like making an enemy lose health points, playing a custom animation, or triggering a game over screen when a target takes damage.