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3D Breakable Core Pack– Barrels, Crates & Pottery preview
Unity

3D Breakable Core Pack– Barrels, Crates & Pottery

By CatBorg Studio

$20

Rated 5.0/5 from 17 ratings on Unity.

About 3D Breakable Core Pack– Barrels, Crates & Pottery

  • Audio > Sound Effects & Ambience
  • Theme > Low Poly
  • Art & Visuals > 3D
This pack gives you a clean and reliable way to add breakable objects, explosions, loot drops, force reactions, and other destruction features directly into your Unity project. Everything is modular, uses standard components, and is easy to understand once you open the included demo scenes. Whether you're building an action game, top-down RPG, shooter, or survival game, these systems drop right in and are simple to customize. All 8 scenes are included in the package. Open them inside Unity and you can inspect every object, script component, and setting. Each scene is intentionally simple so you can see how everything connects. In the Unity Editor you can experiment with: Collision conditions, Action types, Loot tables and loot settings, Explosion parameters, Flash and fade-off behavior, Break sounds and randomization, Force transfer multipliers, Respawn and pooling settings. All models come with both a pristine prefab and a broken version. 12 Vases, 12 Barrels, 12 Boxes, 6 Explosive Red Barrels. Low-poly, lightweight, and ready to go. 1. Easy Setup- Drop a prefab into your scene and assign the behavior you want. No coding required unless you want to extend the system. 2. Collision Conditions- Control what can break each item: Any collision, Specific tag, Multiple allowed tags, Or simply ignore collisions. 3. Action Types- Decide how objects react when they’re hit: Destroy immediately, Lose durability, Chance to break, Break only when hit with enough force. All of this is adjustable per item. 4. Explosion System- Add explosions to any object with one toggle. Supports radius, cascade steps, delay, and obstacle checks. Great for explosive barrels or chain reactions. 5. Break Sounds- Each object can have one or several break sounds. The system picks one at random when the item breaks. Includes 12 pottery break sounds. 6. Flash Effect- Optional hit flash for extra visual feedback. 7. Fade-Off Effect- Control what happens to debris after destruction. 8. Loot System- Uses ScriptableObjects: LootItem- what drops, LootTable- what combinations can drop. Two algorithms included: Independent rolls, Weighted single-item selection. Supports global settings or per-item overrides. 9. Performance Considerations- The system uses queues and light pooling where it makes sense. Handles lots of breakable items without choking the GC. 10. Extensible- You can add your own models, loot, sounds, effects, or code. Everything is modular and easy to build on.

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