Unity
3Click Interior: Fast Room Builder & Layer Painter
$34.99
Rated 0.0/5 from 1 ratings on Unity.
About 3Click Interior: Fast Room Builder & Layer Painter
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
- Art & Visuals > Textures & Materials
3-Click Room Generation: Instantly spawn walls, floors, and ceilings using simple, intuitive handles in the Scene View.
Real-Time Material Painter: Paint up to 8 distinct texture layers directly onto your floors, walls, and ceilings. It is completely resolution-independent and non-destructive.
Dirt Mask Overlay: Blend customizable dirt, dust, or grunge onto surfaces with noise breakup.
Advanced Custom Shaders (URP & HDRP): Triplanar Mapping: Textures blend seamlessly across coordinates with no UV-stretching. Pseudo-Bevel: Smooths out hard wall/floor corners by dynamically bending normals, giving a rounded fillet look without adding polygons. Parallax Occlusion Mapping (POM): Adds incredible depth and displacement to your materials. Separate Roughness workflow: Optimize texture memory by toggling separate slots for roughness maps.
Structural Prefab Baker: Instantly freeze your procedural layout into an optimized, static prefab structure containing a clean room mesh shell, shadow casting shell, individual fixtures (windows, doors, moldings) as children, and lights.
Integrated Room Lighting: Automatically creates room point lights to keep your scene lit out-of-the-box.
Real-Time Material Painter: Paint up to 8 distinct texture layers directly onto your floors, walls, and ceilings. It is completely resolution-independent and non-destructive.
Dirt Mask Overlay: Blend customizable dirt, dust, or grunge onto surfaces with noise breakup.
Advanced Custom Shaders (URP & HDRP): Triplanar Mapping: Textures blend seamlessly across coordinates with no UV-stretching. Pseudo-Bevel: Smooths out hard wall/floor corners by dynamically bending normals, giving a rounded fillet look without adding polygons. Parallax Occlusion Mapping (POM): Adds incredible depth and displacement to your materials. Separate Roughness workflow: Optimize texture memory by toggling separate slots for roughness maps.
Structural Prefab Baker: Instantly freeze your procedural layout into an optimized, static prefab structure containing a clean room mesh shell, shadow casting shell, individual fixtures (windows, doors, moldings) as children, and lights.
Integrated Room Lighting: Automatically creates room point lights to keep your scene lit out-of-the-box.