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TRACKS Measurement SDK preview
Unity

TRACKS Measurement SDK

By Second Stage

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for TRACKS Measurement SDK 2 price observations from Jul 2, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jul 2, 2026: FREE. Unity First Price 2026-07-02 2026-07-09 Oct 31, 2026: FREE. Latest store price Jul 2, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-07-02 2026-07-09

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About TRACKS Measurement SDK

  • Tools, Systems & Learning > Game Templates & Systems
TRACKS Measurement SDK connects your Unity game directly to the TRACKS measurement API. Add one configuration asset, and the SDK automatically reports the first-launch install signal and any custom events you choose -- with a durable offline queue so you never lose an event, even on a player's first offline launch. Built for real shipping games: the install signal that drives attribution is written to disk before any network call and is protected from loss, so offline players, crashes, and flaky connections never break your install counts. Key features: Zero-code install tracking -- drop in one config asset; game_open (the install signal) fires automatically on startup. Custom events -- TracksSDK.Track(level_complete, properties) with any properties you like. Offline-durable -- events are queued to disk before sending and replayed when connectivity returns; nothing is lost on crash or offline play. First-launch install signal -- sent exactly once per installation; the foundation for attribution, cohorts, and ad-platform reporting. Privacy-lean by design -- a random pseudonymous ID; no device identifiers, MAC addresses, names, or emails. Optionally supply your own pseudonymized player ID (salted + hashed on-device). Client-side IP resolution -- IPv4-first with IPv6 fallback, for reliable attribution matching. Built-in debug window -- connection status, the offline queue, recent events, and test-event sending from the Editor. Bearer-token auth, per-title endpoint, single ScriptableObject configuration. Requirements: Unity 6 (6000.0) or newer.

Unity price last checked .

Prices and availability may change.