Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $59.99. The latest store price is $119.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $119.99 | Latest store price | |
| $119.99 | Unity First Price 2026-08-26 2026-08-26 | |
| $59.99 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $59.99 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $59.99 | Unity New Release Discount 2026-08-26 2026-09-09 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About LansMap
The world never needs to rotate and the camera never needs to move. All map state lives in one double-precision transform, re-anchored so GPU floats stay small. That is why panning at high zoom stays pixel-stable where naive float maps jitter.
What you get
- Pan, fractional zoom, rotation, and pitch to 85 degrees, with inertia (pixel-stable panning verified to 70 degrees of tilt)
- The whole base map in one instanced draw call, 4 vertices per tile
- Tile uploads on a measured per-frame time budget - no hitching tile dumps
- GPU-instanced bulk markers (half a million by architecture) pinned to the map by construction, plus a prefab marker tier, for your own game objects: Spawn(prefab, lat, lon, altitude)
- Marker press, hover, click and drag events; hover picking, decluttered labels, procedural SDF marker shapes, custom sprites
- Follow mode: the camera tracks any moving object (prefab markers included) with heading-up rotation, screen offset and smoothing, and markers can record breadcrumb trails
- Provider-agnostic tile source: URL template with `{z}{x}{y}{key}` plus `{zoom}`, `{-y}` (TMS) and `{q}` (quadkey) forms, your key, built-in attribution overlay, disk cache namespaced per provider
- Upright place-name labels from vector tiles (OpenFreeMap, keyless) over any raster base - vector-label, raster-base hybrid look
- Touch gestures: pinch zoom, two-finger rotate and pitch, each lockable
- Overlay tile layer with alpha (traffic, hillshade), retina 512px @2x tiles, distance LOD under pitch
- Polylines and filled polygons with dashed styles, rounded joins and caps, and allocation-free in-place updates every frame; trails, clustering, measure tool, minimap, offline region download, geocoding (Nominatim), OSRM routing, KML/GPX import
- Low-GC frame loop; idle throttling for battery (opt-in)
- Full C# source included
Requirements
- Unity 2022.1+ (compiles clean, 0 errors/warnings, on both 2022.3 and 6000.3)
- Built-in and URP both supported. HDRP not tested
- Web builds require WebGPU (Unity 2023+). On plain WebGL2 the map does not render at all
- GLES 3.1, Metal, or Vulkan minimum. Texture2DArray and compute-fed shaders required
- Bring your own tile provider for production and comply with its terms. OpenStreetMap is included as an evaluation default only. Attribution display is mandatory and built in, with an opt-out
Honest limitations
- Raster basemap only; vector tiles carry labels, no full rendering yet
- Real terrain elevation (DEM) ships opt-in, in both fullscreen and tabletop map modes, still in development
- World wrap ships for base tiles, markers, and lines; geometry drawn directly across the antimeridian (180 degrees) is an open item, and marker clustering does not yet merge markers on opposite sides of that line into one cluster
- KML/GPX import works, but still in progress for full spec