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LansMap preview
Unity

LansMap

By Lansenou.com

$119.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $59.99. The latest store price is $119.99.

Recorded prices for LansMap 5 price observations from Aug 26, 2026 to Nov 4, 2026. Lowest recorded price $59.99. Exact dates and prices are listed below. $0.00 $60.00 $119.99 Aug 26, 2026: $59.99. Unity New Release Discount 2026-08-26 2026-09-09 Aug 26, 2026: $59.99. Unity New Release Discount 2026-08-26 2026-09-09 Aug 26, 2026: $59.99. Unity New Release Discount 2026-08-26 2026-09-09 Aug 26, 2026: $119.99. Unity First Price 2026-08-26 2026-08-26 Nov 4, 2026: $119.99. Latest store price Aug 26, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$119.99Latest store price
$119.99Unity First Price 2026-08-26 2026-08-26
$59.99Unity New Release Discount 2026-08-26 2026-09-09
$59.99Unity New Release Discount 2026-08-26 2026-09-09
$59.99Unity New Release Discount 2026-08-26 2026-09-09

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About LansMap

LansMap renders smooth, raster slippy maps in Unity. It supports panning, rotating, tilting and zooming by streaming image tiles.

The world never needs to rotate and the camera never needs to move. All map state lives in one double-precision transform, re-anchored so GPU floats stay small. That is why panning at high zoom stays pixel-stable where naive float maps jitter.

What you get
- Pan, fractional zoom, rotation, and pitch to 85 degrees, with inertia (pixel-stable panning verified to 70 degrees of tilt)
- The whole base map in one instanced draw call, 4 vertices per tile
- Tile uploads on a measured per-frame time budget - no hitching tile dumps
- GPU-instanced bulk markers (half a million by architecture) pinned to the map by construction, plus a prefab marker tier, for your own game objects: Spawn(prefab, lat, lon, altitude)
- Marker press, hover, click and drag events; hover picking, decluttered labels, procedural SDF marker shapes, custom sprites
- Follow mode: the camera tracks any moving object (prefab markers included) with heading-up rotation, screen offset and smoothing, and markers can record breadcrumb trails
- Provider-agnostic tile source: URL template with `{z}{x}{y}{key}` plus `{zoom}`, `{-y}` (TMS) and `{q}` (quadkey) forms, your key, built-in attribution overlay, disk cache namespaced per provider
- Upright place-name labels from vector tiles (OpenFreeMap, keyless) over any raster base - vector-label, raster-base hybrid look
- Touch gestures: pinch zoom, two-finger rotate and pitch, each lockable
- Overlay tile layer with alpha (traffic, hillshade), retina 512px @2x tiles, distance LOD under pitch
- Polylines and filled polygons with dashed styles, rounded joins and caps, and allocation-free in-place updates every frame; trails, clustering, measure tool, minimap, offline region download, geocoding (Nominatim), OSRM routing, KML/GPX import
- Low-GC frame loop; idle throttling for battery (opt-in)
- Full C# source included

Requirements
- Unity 2022.1+ (compiles clean, 0 errors/warnings, on both 2022.3 and 6000.3)
- Built-in and URP both supported. HDRP not tested
- Web builds require WebGPU (Unity 2023+). On plain WebGL2 the map does not render at all
- GLES 3.1, Metal, or Vulkan minimum. Texture2DArray and compute-fed shaders required
- Bring your own tile provider for production and comply with its terms. OpenStreetMap is included as an evaluation default only. Attribution display is mandatory and built in, with an opt-out

Honest limitations
- Raster basemap only; vector tiles carry labels, no full rendering yet
- Real terrain elevation (DEM) ships opt-in, in both fullscreen and tabletop map modes, still in development
- World wrap ships for base tiles, markers, and lines; geometry drawn directly across the antimeridian (180 degrees) is an open item, and marker clustering does not yet merge markers on opposite sides of that line into one cluster
- KML/GPX import works, but still in progress for full spec

Unity price last checked .

Prices and availability may change.